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Resolve slower than fusion for fusionstuff

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Frank Feijen

  • Posts: 167
  • Joined: Tue Dec 13, 2016 10:04 am
  • Location: Vilvoorde, Belgium

Resolve slower than fusion for fusionstuff

PostMon Aug 13, 2018 12:18 pm

I decided to try a very simple setup in resolve. However, when I try to play it back in resolve (on the fusiontab) - I only get an average of 13 fps. I copied the same setup in Fusion, and (after it's initial caching) it plays 25fps, as it should be. Are there any hidden settings or tricks?

I've replaced my source (a png) by a background to be able to share the comp (but the result stays the same in both apps)
Code: Select all
{
   Tools = ordered() {
      Background1_1_1 = Background {
         CtrlWZoom = false,
         Inputs = {
            Width = Input { Value = 1181, },
            Height = Input { Value = 1181, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            TopLeftRed = Input { Value = 1, },
            TopLeftGreen = Input { Value = 1, },
            TopLeftBlue = Input { Value = 1, },
         },
         ViewInfo = OperatorInfo { Pos = { -275, 280.5 } },
      },
      MatteControl1_1_1 = MatteControl {
         Inputs = {
            ["Garbage.Matte"] = Input {
               SourceOp = "Ellipse1_2_1",
               Source = "Mask",
            },
            ["Garbage.MaskNest"] = Input { Value = 1, },
            ["Garbage.MaskInverted"] = Input { Value = 1, },
            Background = Input {
               SourceOp = "Background1_1_1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { -110, 280.5 } },
      },
      Transform1 = Transform {
         Inputs = {
            Center = Input { Value = { 0.5, 0.46039603960396 }, },
            UseSizeAndAspect = Input { Value = 0, },
            XSize = Input { Value = 0.972, },
            YSize = Input { Value = 1.025, },
            Input = Input {
               SourceOp = "MatteControl1_1_1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 0, 280.5 } },
      },
      Ellipse1_2_1 = EllipseMask {
         Inputs = {
            SoftEdge = Input { Value = 0.011, },
            PaintMode = Input { Value = FuID { "Subtract" }, },
            MaskWidth = Input { Value = 1920, },
            MaskHeight = Input { Value = 1080, },
            PixelAspect = Input { Value = { 1, 1 }, },
            ClippingMode = Input { Value = FuID { "None" }, },
            Center = Input { Value = { 0.497524752475248, 0.539603960396039 }, },
            Width = Input { Value = 0.513707792913776, },
            Height = Input { Value = 0.495049504950495, },
         },
         ViewInfo = OperatorInfo { Pos = { -110, 214.5 } },
      },
      Transform3 = Transform {
         Inputs = {
            Angle = Input {
               SourceOp = "Transform3Angle",
               Source = "Value",
            },
            Input = Input {
               SourceOp = "Transform1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 110, 280.5 } },
      },
      Transform3Angle = BezierSpline {
         SplineColor = { Red = 14, Green = 221, Blue = 144 },
         NameSet = true,
         KeyFrames = {
            [0] = { -208.7, RH = { 10, -139.133333333333 }, Flags = { Linear = true } },
            [30] = { 0, LH = { 0.606060606060609, 0 } }
         }
      },
      Background1_1 = Background {
         Inputs = {
            Width = Input { Value = 1181, },
            Height = Input { Value = 1181, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            TopLeftRed = Input { Value = 1, },
            TopLeftGreen = Input { Value = 1, },
            TopLeftBlue = Input { Value = 1, },
            EffectMask = Input {
               SourceOp = "Rectangle1",
               Source = "Mask",
            }
         },
         ViewInfo = OperatorInfo { Pos = { 110, 181.5 } },
      },
      CoordinateSpace1 = CoordSpace {
         Inputs = {
            Shape = Input { Value = 1, },
            Input = Input {
               SourceOp = "Background1_1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 220, 181.5 } },
      },
      MatteControl2 = MatteControl {
         Inputs = {
            ["Garbage.Matte"] = Input {
               SourceOp = "CoordinateSpace1",
               Source = "Output",
            },
            ["Garbage.MaskNest"] = Input { Value = 1, },
            ["Garbage.MaskInverted"] = Input { Value = 1, },
            Background = Input {
               SourceOp = "Transform3",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 220, 280.5 } },
      },
      Rectangle1 = RectangleMask {
         Inputs = {
            MaskWidth = Input { Value = 1920, },
            MaskHeight = Input { Value = 1080, },
            PixelAspect = Input { Value = { 1, 1 }, },
            ClippingMode = Input { Value = FuID { "None" }, },
            Width = Input {
               SourceOp = "Rectangle1Width",
               Source = "Value",
            },
            Height = Input { Value = 1, },
         },
         ViewInfo = OperatorInfo { Pos = { 110, 148.5 } },
      },
      Rectangle1Width = BezierSpline {
         SplineColor = { Red = 225, Green = 255, Blue = 0 },
         NameSet = true,
         KeyFrames = {
            [0] = { 0, RH = { 10, 0.333333333333333 }, Flags = { Linear = true } },
            [30] = { 1, LH = { 20, 0.666666666666667 }, Flags = { Linear = true } }
         }
      }
   }
}
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Chad Capeland

  • Posts: 3025
  • Joined: Mon Nov 10, 2014 9:40 pm

Re: Resolve slower than fusion for fusionstuff

PostMon Aug 13, 2018 1:08 pm

That's expected. ReFusion is significantly slower than RealFusion for most production tasks.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Kays Alatrakchi

  • Posts: 1291
  • Joined: Thu Jun 26, 2014 8:22 am
  • Location: Los Angeles, CA

Re: Resolve slower than fusion for fusionstuff

PostMon Aug 13, 2018 3:29 pm

Frank Feijen wrote:I decided to try a very simple setup in resolve. However, when I try to play it back in resolve (on the fusiontab) - I only get an average of 13 fps. I copied the same setup in Fusion, and (after it's initial caching) it plays 25fps, as it should be. Are there any hidden settings or tricks?


Are the preferences set to Fusion only running on CPU? Try changing that.
Attachments
Screen Shot 2018-08-13 at 8.28.08 AM.png
Screen Shot 2018-08-13 at 8.28.08 AM.png (55.05 KiB) Viewed 690 times
>>Kays Alatrakchi
Filmmaker based in Los Angeles, CA
http://moviesbykays.com

Resolve 18.1.4, Mac OS X 12.6.3 (Monterey), iMac Pro 64Gb RAM, Decklink Mini 4K, LG C9

Mac Book Air M1, Mac OS X 12.6 (Monterey), 16Gb RAM
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Frank Feijen

  • Posts: 167
  • Joined: Tue Dec 13, 2016 10:04 am
  • Location: Vilvoorde, Belgium

Re: Resolve slower than fusion for fusionstuff

PostMon Aug 13, 2018 4:14 pm

Have been searching, but can't find that setting. Think I need some new glasses?
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Kays Alatrakchi

  • Posts: 1291
  • Joined: Thu Jun 26, 2014 8:22 am
  • Location: Los Angeles, CA

Re: Resolve slower than fusion for fusionstuff

PostTue Aug 14, 2018 12:05 am

It's under the main Preferences, I think under System.
>>Kays Alatrakchi
Filmmaker based in Los Angeles, CA
http://moviesbykays.com

Resolve 18.1.4, Mac OS X 12.6.3 (Monterey), iMac Pro 64Gb RAM, Decklink Mini 4K, LG C9

Mac Book Air M1, Mac OS X 12.6 (Monterey), 16Gb RAM

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