I decided to try a very simple setup in resolve. However, when I try to play it back in resolve (on the fusiontab) - I only get an average of 13 fps. I copied the same setup in Fusion, and (after it's initial caching) it plays 25fps, as it should be. Are there any hidden settings or tricks?
I've replaced my source (a png) by a background to be able to share the comp (but the result stays the same in both apps)
I've replaced my source (a png) by a background to be able to share the comp (but the result stays the same in both apps)
- Code: Select all
{
Tools = ordered() {
Background1_1_1 = Background {
CtrlWZoom = false,
Inputs = {
Width = Input { Value = 1181, },
Height = Input { Value = 1181, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -275, 280.5 } },
},
MatteControl1_1_1 = MatteControl {
Inputs = {
["Garbage.Matte"] = Input {
SourceOp = "Ellipse1_2_1",
Source = "Mask",
},
["Garbage.MaskNest"] = Input { Value = 1, },
["Garbage.MaskInverted"] = Input { Value = 1, },
Background = Input {
SourceOp = "Background1_1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -110, 280.5 } },
},
Transform1 = Transform {
Inputs = {
Center = Input { Value = { 0.5, 0.46039603960396 }, },
UseSizeAndAspect = Input { Value = 0, },
XSize = Input { Value = 0.972, },
YSize = Input { Value = 1.025, },
Input = Input {
SourceOp = "MatteControl1_1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 0, 280.5 } },
},
Ellipse1_2_1 = EllipseMask {
Inputs = {
SoftEdge = Input { Value = 0.011, },
PaintMode = Input { Value = FuID { "Subtract" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Center = Input { Value = { 0.497524752475248, 0.539603960396039 }, },
Width = Input { Value = 0.513707792913776, },
Height = Input { Value = 0.495049504950495, },
},
ViewInfo = OperatorInfo { Pos = { -110, 214.5 } },
},
Transform3 = Transform {
Inputs = {
Angle = Input {
SourceOp = "Transform3Angle",
Source = "Value",
},
Input = Input {
SourceOp = "Transform1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 110, 280.5 } },
},
Transform3Angle = BezierSpline {
SplineColor = { Red = 14, Green = 221, Blue = 144 },
NameSet = true,
KeyFrames = {
[0] = { -208.7, RH = { 10, -139.133333333333 }, Flags = { Linear = true } },
[30] = { 0, LH = { 0.606060606060609, 0 } }
}
},
Background1_1 = Background {
Inputs = {
Width = Input { Value = 1181, },
Height = Input { Value = 1181, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
EffectMask = Input {
SourceOp = "Rectangle1",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 110, 181.5 } },
},
CoordinateSpace1 = CoordSpace {
Inputs = {
Shape = Input { Value = 1, },
Input = Input {
SourceOp = "Background1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 220, 181.5 } },
},
MatteControl2 = MatteControl {
Inputs = {
["Garbage.Matte"] = Input {
SourceOp = "CoordinateSpace1",
Source = "Output",
},
["Garbage.MaskNest"] = Input { Value = 1, },
["Garbage.MaskInverted"] = Input { Value = 1, },
Background = Input {
SourceOp = "Transform3",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 220, 280.5 } },
},
Rectangle1 = RectangleMask {
Inputs = {
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input {
SourceOp = "Rectangle1Width",
Source = "Value",
},
Height = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 110, 148.5 } },
},
Rectangle1Width = BezierSpline {
SplineColor = { Red = 225, Green = 255, Blue = 0 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 10, 0.333333333333333 }, Flags = { Linear = true } },
[30] = { 1, LH = { 20, 0.666666666666667 }, Flags = { Linear = true } }
}
}
}
}