- Posts: 6
- Joined: Wed Aug 08, 2018 8:09 pm
- Real Name: Michael Wood
It's a design tradeoff currently. Cache is much more efficient with fewer channels and it's easier to conceptualize what an image is to the user when they don't have to consider that the cache is distributed among many tool outputs.
It's possible for BMD to change this in RealFusion more easily than in ReFusion. Adding arbitrary channel handling to the rest of Resolve is complex and doesn't benefit most users, since Resolve caters to edit/color, where those channels won't exist, and the VFX/animation users who actually need it won't be using Resolve because of the overhead and lack of VFX pipeline features.