Rendering limits in Fusion?
Posted: Thu Oct 11, 2018 9:48 pm
Evnin'
As I am doing user interface use cases I started with Resolve for manipulating shots and added effect inside Fusion to display user interface elements like LED glow or OLED displays...which turned out nicely...
Now I started to do visual designs inside blender for user interfaces which involves DLP beamers via mirrors...which turned out only one render software could do the job...
How is the 3D renderer inside Fusion compared to 3D render software out there?
Are there any limits/drawbacks when it comes to special lighting conditions?
I assume Fusion isn't capable of doing bidirectional raytracing like luxcore does?
As I am doing user interface use cases I started with Resolve for manipulating shots and added effect inside Fusion to display user interface elements like LED glow or OLED displays...which turned out nicely...
Now I started to do visual designs inside blender for user interfaces which involves DLP beamers via mirrors...which turned out only one render software could do the job...
How is the 3D renderer inside Fusion compared to 3D render software out there?
Are there any limits/drawbacks when it comes to special lighting conditions?
I assume Fusion isn't capable of doing bidirectional raytracing like luxcore does?