- Posts: 9
- Joined: Mon Nov 05, 2018 3:36 am
- Real Name: Kashif C. Riley
Good evening. This is my first post and after someone told me about Fusion and how I could use it for my projects, I decided to look into it. My name is Kashif and I am an indie 3D artist located in Boston and I have been working on a project that involves the use of motion capture, particularly using match moving software to solve facial animation data. I have looked at other programs like Autodesk Matchmover (which is great, but it doesn't work with the Modo workflow), Nuke (too expensive and not feasible for an indie), PFTrack (which is another great program. Was able to VERY quickly do a 3D solve of my facial capture, but it is very costly for an indie), and I even looked at Syntheyes (great program, but the UI is hideous and it requires too much manual setup to do my facial capture solves. So now I am looking at Fusion 9 (I do understand that I will need Fusion Studio in order to do tracking)
Such as, retargeting tracking data to these points.:
What I would like to know is if fusion would be able to take two pieces of footage that I record from my custom head rig (like they use in Film and Games) and track the data to be exported to a 3D package like Modo...? Maybe with a motion capture node or an equivalent that allows me to track the dots from stationary cameras to build a 3D solve.
Thank you very much.
Such as, retargeting tracking data to these points.:
- Facial Capture Layout
- Screenshot 2018-11-04 22.25.34.png (562.54 KiB) Viewed 3273 times
- Screenshot 2018-11-04 22.26.02.png (558.47 KiB) Viewed 3273 times
- Screenshot 2018-11-04 22.39.19.png (432.99 KiB) Viewed 3273 times
What I would like to know is if fusion would be able to take two pieces of footage that I record from my custom head rig (like they use in Film and Games) and track the data to be exported to a 3D package like Modo...? Maybe with a motion capture node or an equivalent that allows me to track the dots from stationary cameras to build a 3D solve.
Thank you very much.