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FBX "grouping" of elements in an imported model

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TonyLewis

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FBX "grouping" of elements in an imported model

PostMon Dec 10, 2018 11:15 pm

Not sure if anyone in the Fusion forum can help, but thought I would ask. I am not a FBX expert, and did not see an answer after browsing today.

I have two FBX models, both composed of several elements. When imported into Fusion 9, the first model acts as a single item with regards to selection, rotation, movement, translation, etc. With the second model, each element can be (unfortunately) selected and acted upon, which is undesirable for my purposes. With hundreds of elements, it is all too easy for me to accidently select just one element instead of the entire model.

The question is: within Fusion 9.02, is there an option to "group" the second FBX model elements such that they are selected and manipulated as a single item, or would this have to be done with an external program?
I7 @3.6mhz, 32G RAM, W7100 GPU, Intensity Pro 4K capture and display card
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Kel Philm

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Re: FBX "grouping" of elements in an imported model

PostTue Dec 11, 2018 3:56 am

If you lock (Ctrl-L) the FBX loader then add a 3D Transform after it and manipulate that does that fix the problem? (You may need to set the pivot in the Transform node first).
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TonyLewis

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Re: FBX "grouping" of elements in an imported model

PostWed Dec 12, 2018 3:59 pm

I will give that a try.

The Autodesk forum provided a script to be run in 3DSMax to "attach" the elements to each other, so that is a fall back solution as well.
I7 @3.6mhz, 32G RAM, W7100 GPU, Intensity Pro 4K capture and display card
Resolve Studio, Fusion Studio, After Effects
Windows 10 Pro x64
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TonyLewis

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Re: FBX "grouping" of elements in an imported model

PostMon Dec 17, 2018 2:13 pm

The solution is to work with the "root_node" which does allow you to select the entire model globally.

Lesson learned.
I7 @3.6mhz, 32G RAM, W7100 GPU, Intensity Pro 4K capture and display card
Resolve Studio, Fusion Studio, After Effects
Windows 10 Pro x64

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