Please add more noise algos
Posted: Tue Jan 01, 2019 4:46 pm
I just dived into Fusion this weekend and love it. I was watching an AfterEffects course and was able to make the same but in Fusion as if it was a Fusion course to begin with... Very handy and effective tool and if you're used to node-based anything-editors it's not taking long to understand the logic.
Still, some tools are yet quite basic if you ask me. What bothers me most at this time is that there's only one noise function (while ignoring mandelbrot as it tends to be useless for most things I guess (why implement mandelbrot but not perlin, vornoi, waves, bricks, whatever?).
How about adding more noise algorithms besides the fast noise mode? or enhance it and give the possibility to decide what noise algorithm should be used while offering some additional parameters for the functions as well? Not knowing how big Blackmagics dev team is, I just ask, shouldn't this be implemented already (or am I seriously missing additional noise functions that are actually already present?)?
Still, some tools are yet quite basic if you ask me. What bothers me most at this time is that there's only one noise function (while ignoring mandelbrot as it tends to be useless for most things I guess (why implement mandelbrot but not perlin, vornoi, waves, bricks, whatever?).
How about adding more noise algorithms besides the fast noise mode? or enhance it and give the possibility to decide what noise algorithm should be used while offering some additional parameters for the functions as well? Not knowing how big Blackmagics dev team is, I just ask, shouldn't this be implemented already (or am I seriously missing additional noise functions that are actually already present?)?