- Posts: 48
- Joined: Mon Sep 24, 2018 11:10 pm
- Location: Raleigh, NC, USA
- Real Name: Tony Lewis
Let me pre-apologize for asking for help, but a couple of searches on this forum and Google did not reveal the answer I am looking for. Perhaps there is not one.
I have two FBX files that were produced for the same object (a vehicle). The two FBX files were generated by different sources, and are not simply two copies of the same FBX file, from a common object.
In FBX model file 1, there is the following sequence of nodes that works perfectly:
loader/image > texture 2D > material (blinn) >FBX mesh 3D > transform 3D
This takes the 2D jpg image from the loader node and "wraps" it around the appropriate part, and displays and renders as expected.
Duplicating (as far as I know, I may have one or more settings that are 'off') this sequence of nodes in the second FBX model file does not (apparently) wrap the same part/frame with the image, as the jpg file is not shown when the part is displayed. As far as I can tell, the part (in this case, a taillight) is the same for both FBX models, but I have not verified yet.
Page 176 of "Digital Compositing with Blackmagic Fusion" implies that a UV 3D map node needs to be installed between the FBX mesh 3d node and a Merge 3D node, but that seems to have no effect on the second FBX model, and the first model does not have a UV 3D map node.
If someone can suggest a reference (article, web page, youtube video) that clarifies the correct sequence of nodes and any important node settings that will allow for a jpg image to be 'wrapped' around a 3D FBX mesh object, I would be appreciative.
I have two FBX files that were produced for the same object (a vehicle). The two FBX files were generated by different sources, and are not simply two copies of the same FBX file, from a common object.
In FBX model file 1, there is the following sequence of nodes that works perfectly:
loader/image > texture 2D > material (blinn) >FBX mesh 3D > transform 3D
This takes the 2D jpg image from the loader node and "wraps" it around the appropriate part, and displays and renders as expected.
Duplicating (as far as I know, I may have one or more settings that are 'off') this sequence of nodes in the second FBX model file does not (apparently) wrap the same part/frame with the image, as the jpg file is not shown when the part is displayed. As far as I can tell, the part (in this case, a taillight) is the same for both FBX models, but I have not verified yet.
Page 176 of "Digital Compositing with Blackmagic Fusion" implies that a UV 3D map node needs to be installed between the FBX mesh 3d node and a Merge 3D node, but that seems to have no effect on the second FBX model, and the first model does not have a UV 3D map node.
If someone can suggest a reference (article, web page, youtube video) that clarifies the correct sequence of nodes and any important node settings that will allow for a jpg image to be 'wrapped' around a 3D FBX mesh object, I would be appreciative.
I7 @3.6mhz, 32G RAM, W7100 GPU, Intensity Pro 4K capture and display card
Resolve Studio, Fusion Studio, After Effects
Windows 10 Pro x64
Resolve Studio, Fusion Studio, After Effects
Windows 10 Pro x64