3D Particle/Object Intersection and Bouncing off each other
Posted: Tue Jan 15, 2019 2:56 am
I've followed the general procedure here: http://www.bryanray.name/wordpress/link ... ic-fusion/
And the 3D objects replicated to particles are great but they keep flying through each other. Is Fusion capable of restricting that? Can the pCustom node be used to make particles keep from hitting each other? Or is that more of a Maya/3Ds max/blender/cinema4D thing?
And the 3D objects replicated to particles are great but they keep flying through each other. Is Fusion capable of restricting that? Can the pCustom node be used to make particles keep from hitting each other? Or is that more of a Maya/3Ds max/blender/cinema4D thing?