I would like to get the X,Y position in screen coordinates of a 3d object with respect to a 3d camera.
In AE I could do this in an expression with the "toComp" function, which takes a 3d vector in world coordinates and returns a 2d vector in screen coordinates.
One more things, when using these connections, how do you offset the position relative to the connected value? I see what I think is the solution under "Modify With", however, all the options are grayed out.