Mon Feb 04, 2019 4:46 pm
Hi there, I'm attempting to animate an object traveling through 3D space, and I would like to have it follow a path.
In AE terms, I could achieve this by animating the object from point A to point B, and then adding points inbetween those in order to shape a curve. Then, set those inbetween keyframes to "Rove Across Time", which makes a keyframe behave more like a point on a path. It is not locked to any actual time; its time is interpolated automatically between keyframes A and B. This allows you to draw a motion path while controlling the actual speed of the animation with only the first and last key, and not all the inbetween keys.
Is there some way to achieve a similar result in Fusion? To create a 3d path of motion, but without all the little points along the path being tied down to specific frames in the timeline?
Thanks!