- Posts: 2
- Joined: Mon Mar 18, 2019 2:54 pm
- Real Name: Dominik Riesland
A Merge gets its format from whatever is plugged into the Background (yellow) input. So if you disable the Background node that is feeding your first Merge, everything following has lost its knowledge of the correct size, bit depth, etc. As a result, you get an error instead of an image.
If I am following your reasoning, you want the ability to temporarily disable the color so you can see the car on either black or the transparent checker? If so, I recommend inserting a ChannelBooleans set to "Clear" right after the Background node. That will set all of the pixels coming in to black with no alpha (0,0,0,0). Disable it to get your original background color.