Page 1 of 1

Animating large(ish) charts and datasets

PostPosted: Sun Jun 23, 2019 3:05 pm
by Tyson O'Ham
Hi everyone,

I'm attempting to create animate-able frame-time charts and and other graphs/plots using fusion and some fairly large .CSV files. I'd much rather do it in fusion than blender or by learning some sort of generative graphics framework because it'd let me just do one render and be done with it. I know fusion supports scripting (lua?) but I have no idea where to start.

My first project would be to pair frame times (m.s.) with the timecode output of an encoder. and use that as a lower thirds, paired with game footage. I have a csv containing (by column) total frames encoded, average frames per second, timecode, and calculated frame time (in ms) in that order.

How would I import this into fusion (resolve not standalone) and make a chart out of it?

Here's the .csv for reference: https://we.tl/t-QorXmMeyyN

Re: Animating large(ish) charts and datasets

PostPosted: Sun Jun 23, 2019 7:30 pm
by Sander de Regt
You could try using se_ChartMaster -

https://www.steakunderwater.com/wesuckl ... f=6&t=2702

If if itsn't what you need, that thread at the very least should get you started.