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Export Fusion (Resolve) Tracking to Blender

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Manuel Geissinger

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Export Fusion (Resolve) Tracking to Blender

PostMon Aug 12, 2019 2:26 pm

I can only seem to find it other way round, although not sure why you would even want that.

The Camera Tracker in Fusion works great and in a lot more simple manner than the tracker in Blender. So: I'd really like to
1.) Track a shot in Fusion (inside Resolve Studio)
2.) Export the camera movement and data (3D position, rotation, FOV, etc)
3.) Import it to Blender and use it from there. Blender will create video material with alpha channel, so no 3D-pipeline backwards needed.

Anyone can help me on track? :)
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Bryan Ray

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Re: Export Fusion (Resolve) Tracking to Blender

PostMon Aug 12, 2019 3:36 pm

The FBX Exporter will send out a camera, but it won't do the point cloud, I don't think. I've never tried it, though. Once it's set up, render the comp to activate the export.
Bryan Ray
http://www.bryanray.name
http://www.musevfx.com
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Manuel Geissinger

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Re: Export Fusion (Resolve) Tracking to Blender

PostMon Aug 12, 2019 6:54 pm

Maybe first convert the Camera Track to a "Camera Keyframe Animation"? Is that necessary? Is it possible? I've got very little experience with Fusion and it's hard to find good learning resources and specialists you could ask that kind of questions.
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Bryan Ray

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Re: Export Fusion (Resolve) Tracking to Blender

PostMon Aug 12, 2019 8:06 pm

Once the camera is exported (in the CameraTracker's Export tab, click the Export button, which is what creates the 3d scene), it's just a normal camera with baked keyframes. It should export without issue. To sanity check myself, I just saved a file and opened it in 3DS Max. It worked exactly as expected.
Bryan Ray
http://www.bryanray.name
http://www.musevfx.com

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