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Export Fusion (Resolve) Tracking to Blender

PostPosted: Mon Aug 12, 2019 2:26 pm
by Manuel Geissinger
I can only seem to find it other way round, although not sure why you would even want that.

The Camera Tracker in Fusion works great and in a lot more simple manner than the tracker in Blender. So: I'd really like to
1.) Track a shot in Fusion (inside Resolve Studio)
2.) Export the camera movement and data (3D position, rotation, FOV, etc)
3.) Import it to Blender and use it from there. Blender will create video material with alpha channel, so no 3D-pipeline backwards needed.

Anyone can help me on track? :)

Re: Export Fusion (Resolve) Tracking to Blender

PostPosted: Mon Aug 12, 2019 3:36 pm
by Bryan Ray
The FBX Exporter will send out a camera, but it won't do the point cloud, I don't think. I've never tried it, though. Once it's set up, render the comp to activate the export.

Re: Export Fusion (Resolve) Tracking to Blender

PostPosted: Mon Aug 12, 2019 6:54 pm
by Manuel Geissinger
Maybe first convert the Camera Track to a "Camera Keyframe Animation"? Is that necessary? Is it possible? I've got very little experience with Fusion and it's hard to find good learning resources and specialists you could ask that kind of questions.

Re: Export Fusion (Resolve) Tracking to Blender

PostPosted: Mon Aug 12, 2019 8:06 pm
by Bryan Ray
Once the camera is exported (in the CameraTracker's Export tab, click the Export button, which is what creates the 3d scene), it's just a normal camera with baked keyframes. It should export without issue. To sanity check myself, I just saved a file and opened it in 3DS Max. It worked exactly as expected.

Re: Export Fusion (Resolve) Tracking to Blender

PostPosted: Wed Oct 09, 2019 3:11 am
by aknittel
Are you saying you tried to import this into Blender?

Re: Export Fusion (Resolve) Tracking to Blender

PostPosted: Wed Oct 09, 2019 6:17 am
by Kays Alatrakchi
Manuel Geissinger wrote:I can only seem to find it other way round, although not sure why you would even want that.

The Camera Tracker in Fusion works great and in a lot more simple manner than the tracker in Blender. So: I'd really like to
1.) Track a shot in Fusion (inside Resolve Studio)
2.) Export the camera movement and data (3D position, rotation, FOV, etc)
3.) Import it to Blender and use it from there. Blender will create video material with alpha channel, so no 3D-pipeline backwards needed.

Anyone can help me on track? :)


Use the FBX Exporter node, it's really that simple. Unfortunately I don't know if it only works in Fusion Studio.