Tue Oct 22, 2019 6:57 am
High dynamic range as a term is a bit of a misnomer because "high" is a relative term. In simple heavy-handed explanation, anything brighter than white diffuse paper surface in full illumination is traditionally in the range of "high". In video aquisition, those values were usually clipped, everything was a white splotch. For better visual representation, intensity values above diffuse white can be compressed, mapped, with a soft rolloff to keep the traditional value range, but still produce the relative appearance of surfaces that are brighter than white. HDR displays take this concept further by increasing the maximum display luminance. This in turn allows display intensities higher than traditional rec709 displays and thus not so heavy-handed rolloff, which for observer means that while an image of white sheet of paper appears "white", the same display can at the same time display surfaces that are quite a lot brighter.
For better grasp of hdr and especially the allmighty "linear workflow" it is useful to get rid of the concept of "white" as a description of maximum possible brightness. White means neutral (in given gamut, there are actually many "whites"), not max brightness. Normalized value 1.0 has any meaning only when talking about either limited value range or brightness range of display or some other device. As a general brightness level, 1.0 has no specific meaning whatsoever, it is just as good as 0.2 or 3.91
I do stuff.