Atomic Shrimp
I would find it useful to be able to grab a still in the Color tab, then use that still, directly, within the current project.
I can do this indirectly by exporting the still as a PNG, then bringing that into the media pool, but it would be very convenient just to be able to do this directly.
Why not just use freeze frame?
I am of course aware that it is possible to cut a clip and apply a speed change to create a freeze frame clip, which does most of the same things, with one very significant exception (which I confess may be a weird quirk of my own workflow)...
I have a type of project where I find myself recursively:
Adding an image object to the timeline
Merging that object into a compound clip
Transforming the compound clip
Adding another image object
Merging that object with the existing compound clip, in a new compound clip
Transforming the compound clip
etc
The result of this process is that I eventually end up with a compound clip that performs very sluggishly for playback within the Edit tab (even on a quite high spec PC and GPU). Freeze frame does not eliminate the performance burden of a very heavy compound clip.
My solution is to grab the current frame as a still, exporting as PNG, importing it into the media pool and then starting the iterative process above, all over again, with that still image as the starting frame, rather than continuing with my very-compound-nested-compound clip.
It works, but it just feels like I should be able to grab a still and then drag it straight into the media pool, or something.
I would welcome any suggestions for an alternative process if I am overlooking something obvious, but to reiterate, freeze frame does not solve the problem I am experiencing.
I can do this indirectly by exporting the still as a PNG, then bringing that into the media pool, but it would be very convenient just to be able to do this directly.
Why not just use freeze frame?
I am of course aware that it is possible to cut a clip and apply a speed change to create a freeze frame clip, which does most of the same things, with one very significant exception (which I confess may be a weird quirk of my own workflow)...
I have a type of project where I find myself recursively:
Adding an image object to the timeline
Merging that object into a compound clip
Transforming the compound clip
Adding another image object
Merging that object with the existing compound clip, in a new compound clip
Transforming the compound clip
etc
The result of this process is that I eventually end up with a compound clip that performs very sluggishly for playback within the Edit tab (even on a quite high spec PC and GPU). Freeze frame does not eliminate the performance burden of a very heavy compound clip.
My solution is to grab the current frame as a still, exporting as PNG, importing it into the media pool and then starting the iterative process above, all over again, with that still image as the starting frame, rather than continuing with my very-compound-nested-compound clip.
It works, but it just feels like I should be able to grab a still and then drag it straight into the media pool, or something.
I would welcome any suggestions for an alternative process if I am overlooking something obvious, but to reiterate, freeze frame does not solve the problem I am experiencing.