numbers

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waltervolpatto

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numbers

PostWed Aug 21, 2019 11:04 pm

this was actually my first post ever...

PostThu Feb 07, 2013 9:44 am

coming from other systems in the color post-production environment, I find some of the choices here a bit strange.

1) lift/gamma/gain 0-0-1 as default. does not make more sense to have lift [0- +-200], gamma [1- 0-4], and gain [100 +-200]?

2) the ranges are also silly 0-50 instead of 0-1 or 0-100. why? i understand the "legacy" idea behind it but now we are closer to the future than the past...
it is much more intuitive a [0-100%] range for all the values

3) saturation and chroma hue. same idea: 50 is the middle point that make no sense: 100(%) make much more sense and for the hue, a [0 +360/-360] degrees.

4) RGB mixer --> why i cannot directly tap on the numbers and type it? If I have a matrix for a RGB color space conversion I can actually make a node that does the conversion for me without the need of a LUT.
Also the digits should be up to 4 decimals.

Anybody find that a bit outdated?

Walter
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Igor Riđanović

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Re: numbers

PostThu Aug 22, 2019 6:52 pm

Yes, it's unusual that the parameter value labels are scaled in such a way that a visible change on the screen may not result in a parameter value label change. I'd like to be able to refer to the numerical values, but I can't since they only move in large increments.
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