coming from other systems in the color post-production environment, I find some of the choices here a bit strange.
1) lift/gamma/gain 0-0-1 as default. does not make more sense to have lift [0- +-200], gamma [1- 0-4], and gain [100 +-200]?
2) the ranges are also silly 0-50 instead of 0-1 or 0-100. why? i understand the "legacy" idea behind it but now we are closer to the future than the past... it is much more intuitive a [0-100%] range for all the values
3) saturation and chroma hue. same idea: 50 is the middle point that make no sense: 100(%) make much more sense and for the hue, a [0 +360/-360] degrees.
4) RGB mixer --> why i cannot directly tap on the numbers and type it? If I have a matrix for a RGB color space conversion I can actually make a node that does the conversion for me without the need of a LUT. Also the digits should be up to 4 decimals.
Anybody find that a bit outdated?
Walter Fotokem
W10-19043.1645- Supermicro MB C9X299-PGF - RAM 128GBCPU i9-10980XE 16c 4.3GHz (Oc) Water cooled Decklink Studio 4K (12.3) Resolve 18.5.1 / fusion studio 18 GPU 3090ti drivers 512.59 studio
Yes, it's unusual that the parameter value labels are scaled in such a way that a visible change on the screen may not result in a parameter value label change. I'd like to be able to refer to the numerical values, but I can't since they only move in large increments.