A frame-sync and standards conversion (
or Cross conversion I guess in an HD world) are fairly different processes, and I expect would require significant hardware changes to the ATEMs, and cost increases.
Thomas Seewald wrote:What is the difference between an unstable source and a different framerate during synchonization ?
Data rates & timing & buffer sizes & interlace field order & colour space conversion & proibably other things too.
Thomas Seewald wrote:The source writes into the buffer using its timing and is read using ATEMs internal timing. Normally, for this is used a ring buffer.
Would result in dropped frames or doubled up frames and weird motion artifacts or significant latency on inputs.
The solution you describe is however available. It's called a Graphics Renderer with live inputs, so if you put a Decklink Quad card in a CasparCG along with another channel for output, you'll have no problems cutting up mixed format sources. A Tricaster will handle it too. VMix will do it, PlayBox have some "renderers pretending to mixers" and there are so many others..
A mixer mixes sources line by line, not with a frame buffer, and hence in a fully gen-locked environment, you have what amounts to be zero delay through the system, which you can NEVER get with a Renderer type solution.
As is so often true, it's a case of "right tools for the job".
Thomas Seewald wrote:Why it isn't possible ?
It is possible, it is just undesirable.