- Posts: 23
- Joined: Tue Nov 25, 2014 10:46 pm
Hi Guys,
I'm just looking into using Fusion for my comping workflow (I come from a background in compositing with Nuke)
I'm having pretty positive results so far, really digging Fusion's 3D implementation and the particles. However, theres a couple of basic things I'm having some issues with:
1. Adding Depth of field with a depth pass. I've found the DepthBlur node, but that only has the blur types 'Box, Soften, and Super Soften' none of which do a nice looking defocus. I've also found the 'Defocus' node, which does a great looking defocus blur, with shaped bokeh - but doesn't seem to be able to modulate the blur based on a depth pass?
2. color workflow for importing srgb footage, viewing it correctly while comping linear 32bpc then outputting correctly in SRGB space. I did a bit of hunting around online, and came to the conclusion the workflow is this:
Set the comp to 32bit float in the prefs
add a loader, click to import tab, open color space, switch from auto to 'space', scroll down to 'srgb' and select. Open Source Gamma Space, set to 'space' drop down list, select sRGB, click
'remove curve'
view the loader in the viewer (looks incorrect) click 'LUT' to turn on viewer lut, open drop down list and choose 'gamut view' (still incorrect) open drop down again and choose 'edit' drop down Output Space to sRGB
Then with a Saver (write node) I also have to set output colour space and output gamma space both separately and manually? Every time? Its a bit of a killer... Or maybe theres a better way?
I'm just looking into using Fusion for my comping workflow (I come from a background in compositing with Nuke)
I'm having pretty positive results so far, really digging Fusion's 3D implementation and the particles. However, theres a couple of basic things I'm having some issues with:
1. Adding Depth of field with a depth pass. I've found the DepthBlur node, but that only has the blur types 'Box, Soften, and Super Soften' none of which do a nice looking defocus. I've also found the 'Defocus' node, which does a great looking defocus blur, with shaped bokeh - but doesn't seem to be able to modulate the blur based on a depth pass?
2. color workflow for importing srgb footage, viewing it correctly while comping linear 32bpc then outputting correctly in SRGB space. I did a bit of hunting around online, and came to the conclusion the workflow is this:
Set the comp to 32bit float in the prefs
add a loader, click to import tab, open color space, switch from auto to 'space', scroll down to 'srgb' and select. Open Source Gamma Space, set to 'space' drop down list, select sRGB, click
'remove curve'
view the loader in the viewer (looks incorrect) click 'LUT' to turn on viewer lut, open drop down list and choose 'gamut view' (still incorrect) open drop down again and choose 'edit' drop down Output Space to sRGB
Then with a Saver (write node) I also have to set output colour space and output gamma space both separately and manually? Every time? Its a bit of a killer... Or maybe theres a better way?
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