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Krokodove v6.20 for Fusion

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Raf Schoenmaekers

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Krokodove v6.20 for Fusion

PostThu Nov 27, 2014 3:08 pm

Hi,

While eagerly awaiting Fusion 7.5 (Studio) and its SDK, I'm happy to announce (a feature-complete) Krokodove now is available for Fusion 7.0: krokodove.com

For those who are new to Fusion, Krokodove is a toolset of more than 100 additional plugins for Fusion; basic and advanced 2d, 3d, (vector) shape and modifier tools. The showcase might give you an idea, and you can keep track of upcoming develpments on Facebook and Twitter.

. facebook.com/krokodove
. twitter.com/krokodove

I'm a longtime Fusion user and developer (I'm talking previous century here). Until today I'm still trying to combine this and more. Some of my work is scattered around the web:

. komkomdoorn.com
. behance.net/komkomdoorn
. facebook.com/komkomdoorn
. twitter.com/komkomdoorn

See you around & enjoy...
Raf Schoenmaekers
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Eric Westphal

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Re: Krokodove v6.20 for Fusion

PostTue Dec 02, 2014 12:04 pm

Hey Raf.

Great to see you here!
Can't wait to have Krokodove in Fusion 7.5....:-)

Keep it up, mate!

Eric.
my hovercraft is full of eels.
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Win Conway

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Re: Krokodove v6.20 for Fusion

PostTue Dec 02, 2014 9:58 pm

Will be interesring to see if BMD allow free users to use native plugins like this, they have been clear to state no OFX in the free version, and also no SDK so you cant create your own plugins in the free version, but no mention at all about running native plugins in the free version.
Hopefully they will allow it :)
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Raf Schoenmaekers

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Re: Krokodove v6.20 for Fusion

PostTue Dec 02, 2014 10:06 pm

Eric Westphal wrote:Can't wait to have Krokodove in Fusion 7.5....:-)
Eric.


Hi Eric,

I'm ready if you are :-)
Any chance of pointing me in the direction of the official new "developer contact point"?
Thanks,
.raf
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Helge Tjelta

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Re: Krokodove v6.20 for Fusion

PostThu Dec 04, 2014 4:05 pm

Does this work with the Free version ?

I need to extrude a logo, or is it some other ways of doing it ?
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Raf Schoenmaekers

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Re: Krokodove v6.20 for Fusion

PostThu Dec 04, 2014 4:28 pm

Helge Tjelta wrote:Does this work with the Free version ?
I need to extrude a logo, or is it some other ways of doing it ?


Unfortunatly not. The free Fusion 7 does not support plugins.

The only way I see is convert your logo into a font, or extrude your logo in a 3D package...
.raf
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Marc van Vliet

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Re: Krokodove v6.20 for Fusion

PostThu Dec 04, 2014 11:33 pm

Helge Tjelta wrote:Does this work with the Free version ?

I need to extrude a logo, or is it some other ways of doing it ?


Try this, pretty crude but may suit your needs if you require a quick (and dirty) solution :)

Set HQ in preview quality for less jagged edges

Code: Select all
{
   Tools = ordered() {
      Blur1 = Blur {
         CtrlWZoom = false,
         Inputs = {
            Input = Input {
               SourceOp = "Text1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 220, -82.5, }, },
      },
      Text1 = TextPlus {
         Inputs = {
            Width = Input { Value = 2048, },
            Height = Input { Value = 1556, },
            Depth = Input { Value = 4, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
            Size = Input { Value = 1, },
            Font = Input { Value = "Wingdings", },
            StyledText = Input { Value = "B", },
            Style = Input { Value = "Regular", },
            ManualFontKerningPlacement = Input {
               Value = StyledText {
                  Array = {
                  },
                  Value = "",
               },
            },
            ShadingGradient1 = Input {
               Value = Gradient {
                  Colors = {
                     [0] = { 0, 0, 0, 1, },
                     [1] = { 1, 1, 1, 1, },
                  },
               },
            },
            RenderToDPTFile = Input { Disabled = true, },
            DPTType = Input { Disabled = true, },
            DPTResolution = Input { Disabled = true, },
         },
         ViewInfo = OperatorInfo { Pos = { 220, -115.5, }, },
      },
      Displace3D1 = Displace3D {
         Inputs = {
            SceneInput = Input {
               SourceOp = "ImagePlane3D1",
               Source = "Output",
            },
            Scale = Input { Value = 1, },
            Input = Input {
               SourceOp = "Blur1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 220, 16.5, }, },
      },
      ImagePlane3D1 = ImagePlane3D {
         Inputs = {
            ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 2500, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
         },
         ViewInfo = OperatorInfo { Pos = { 55, 16.5, }, },
      },
      Shape3D1 = Shape3D {
         Inputs = {
            ["Transform3DOp.Translate.Z"] = Input { Value = 0.42818526504844, },
            Shape = Input { Value = FuID { "SurfaceCubeInputs", }, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 3, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
            ["SurfaceCubeInputs.Matte.Nest"] = Input { Value = 1, },
            ["SurfaceCubeInputs.Matte.IsMatte"] = Input { Value = 1, },
            ["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 4, },
         },
         ViewInfo = OperatorInfo { Pos = { 55, 82.5, }, },
      },
      Merge3D1 = Merge3D {
         Inputs = {
            SceneInput1 = Input {
               SourceOp = "Displace3D1",
               Source = "Output",
            },
            SceneInput2 = Input {
               SourceOp = "Shape3D1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 220, 82.5, }, },
      },
   },
}


copy paste into fusion

Thanks Raf!!!!!!!! WOOhooo!! (couldn't resist) :oops:
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Rony Soussan

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Re: Krokodove v6.20 for Fusion

PostThu Dec 04, 2014 11:41 pm

Hi Raf!!

Welcome!

For the moment, that contact will be the same as you previously had at eyeon.
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Win Conway

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Re: Krokodove v6.20 for Fusion

PostFri Dec 05, 2014 1:47 pm

Raf Schoenmaekers wrote:
Helge Tjelta wrote:Does this work with the Free version ?
I need to extrude a logo, or is it some other ways of doing it ?


Unfortunatly not. The free Fusion 7 does not support plugins.
.raf


Has that been confirmed now has it ?
I only ask because the wording of what it does and doesn't support, does not actually say that, the wording itself is that it does not support OFX and does not allow you to write your own plugins, it does not say that you can not run native plugins created by others.
They should be clearer in the text really, just so people dont get confused
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Helge Tjelta

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Re: Krokodove v6.20 for Fusion

PostSat Dec 06, 2014 12:07 pm

copy into where?

It does not go into macro, script or Lua and phy2 og 3 is not working...

and does it give me krokodove, the whole sheebang ?

:)
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Win Conway

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Re: Krokodove v6.20 for Fusion

PostSat Dec 06, 2014 2:53 pm

Just right click on your Fusion layout and paste ;)
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D.R. Greenlaw

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Re: Krokodove v6.20 for Fusion

PostSun Dec 14, 2014 8:36 pm

I can confirm it doesn't work with the free version. IMO, the KKD tools are essential, so this kinda kills the free version of Fusion for me. (We also have several OFX and other third party plugins 'native' plugins.)

I'm almost sure we will upgrade to 7.5 Studio eventually but this makes me want to stay with 6.4 a bit longer.

Oh, and hi Raf! Good to see you here. :)

G.
Greenlaw
Artist/Partner - Little Green Dog
Website: littlegreendog.com | Demo Reels: vimeo.com/album/4631314
Lead Digital Animator - DreamWorks Animation

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