Stefan Ihringer wrote:I understand the benefits of versioning shots.. but to me, aligning something to a reference quicktime is a conforming task, not an editing task. We might get an EDL at the start of the project, but once there are changes, we'll just receive a reference quicktime of the whole sequence so we have to slip and trim the clips manually to reflect that.
I just played with the beta of Generation AM back in the days... unfortunately we couldn't use it at work because of Linux so we went with Hiero (expensive and buggy...). But at least it has several video tracks so we can compare our shots to a reference quicktime easily to see what has been changed by editorial.
How would you do that in Generation? Split the mov into separate clips and treat each as a version? Or would Scratch solve that use case? (never had a look at it, unfortunately).
They give you a single file .mov for a reference to conform without EDL? If that is the case that doesn't make any sense. They actually conformed it themselves.
Here is what we do: unedited daily shots go into Scratch construct, we arrange them accordingly and if we don't have time to edit them straight in Scratch or if we are working with some heavy RAW files we make an EDL out of it, generate proxies if needed (if its RAW or 4K footage) and then send them all off to some offline editor that puts it all together. Whenever they are done they give us back new EDL which we load back in Scratch using original files. From there on I would make new construct for shots that need to be exported to Fusion, output them as EXR, work on them in Fusion and put them back into Scratch (there is even a script for it).
I would assume same workflow would apply to GenerationAM as well if it can output EDL.
If you have access to Scratch and you are working with HD files then there is no reason to go to some offline NLE at all if you have time. You can edit and conform whole project inside of Scratch and even apply Genarts. Resolve is currently your best typical NLE on the market unless you require multiple camera tools, broad codec support or serious audio stuff, but Scratch is one tier above once you get hang of it. Completely different animal compared to Resolve, Avid or Vegas (I deliberately omitted the train wreck known as Premiere). That's why I said GenerationAM could be an asset to BMD if they make it more consumer friendly, you really don't want to go through the back to door just to activate favorite tools menu like it is right now.