- Posts: 4
- Joined: Wed Mar 18, 2015 7:13 am
- Location: hollywood
One thing to note is the popping only goes away in software render. Use GL for testing, software for final (slower) render.
- Code: Select all
{
Tools = ordered() {
Rectangle1 = RectangleMask {
Inputs = {
SoftEdge = Input { Value = 0.2, },
MaskWidth = Input { Value = 2048, },
MaskHeight = Input { Value = 1556, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
Center = Input { Value = { 0.998659517426273, 0.5, }, },
Width = Input { Value = 0.987935656836461, },
Height = Input { Value = 1.64745308310992, },
},
ViewInfo = OperatorInfo { Pos = { 330, 181.5, }, },
},
BrightnessContrast1 = BrightnessContrast {
Inputs = {
Gain = Input { Value = 1.8380952, },
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
EffectMask = Input {
SourceOp = "Rectangle1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 214.5, }, },
},
pEmitter1 = pEmitter {
ID = 4,
Inputs = {
Number = Input { Value = 3.3333333, },
Lifespan = Input { Value = 180.952381, },
LifespanVariance = Input { Value = 33.8095238, },
VelocityControls = Input { Value = 1, },
Angle = Input { Value = 90, },
InheritVelocity = Input { Value = -2, },
Style = Input { Value = FuID { "ParticleStyleBitmap", }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.Red"] = Input { Value = 0.74, },
["ParticleStyle.Green"] = Input { Value = 0.74, },
["ParticleStyle.Blue"] = Input { Value = 0.74, },
["ParticleStyle.ColorVariance"] = Input { Value = 1, },
["ParticleStyle.GreenLow"] = Input { Value = -0.0133333, },
["ParticleStyle.GreenHigh"] = Input { Value = 0.0133333, },
["ParticleStyle.BlueLow"] = Input { Value = -0.0266667, },
["ParticleStyle.BlueHigh"] = Input { Value = 0.0133333, },
["ParticleStyle.AlphaLow"] = Input { Value = -0.5333333, },
["ParticleStyle.AlphaHigh"] = Input { Value = 0.24, },
["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 0.54, 0.54, 0.54, 1, },
[1] = { 0, 0, 0, 1, },
},
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 1.05, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.FadeOut"] = Input { Value = 0.06875, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["SphereRgn.Size"] = Input { Value = 0.0238095, },
["ParticleStyleBitmap.Animate"] = Input { Value = 2, },
["ParticleStyleBitmap.DropToolsHere"] = Input {
SourceOp = "BrightnessContrast1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 440, 214.5, }, },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0.00371747211895911] = { 0.0113548387096775, RH = { 0.492375084741974, 0.0692550257007599, }, Flags = { Linear = true, }, },
[1] = { 0.919354838709677, LH = { 0.762908717062377, 0.830153771988154, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pDirectionalForce1 = pDirectionalForce {
ID = 14,
Inputs = {
Strength = Input { Value = 0.0419048, },
Direction = Input { Value = 90, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
Probability = Input { Value = 0.752381, },
},
ViewInfo = OperatorInfo { Pos = { 550, 214.5, }, },
},
FastNoise1 = FastNoise {
Inputs = {
GlobalIn = Input { Value = -100, },
GlobalOut = Input { Value = 200, },
Width = Input { Value = 100, },
Height = Input { Value = 100, },
Depth = Input { Value = 3, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
Center = Input { Value = { 0.497690531177829, 0.5, }, },
Detail = Input {
SourceOp = "Shake1",
Source = "X",
},
XScale = Input { Value = 2.5714286, },
Seethe = Input { Value = 0.3269231, },
SeetheRate = Input { Value = 1, },
Type = Input { Value = 1, },
GradientType = Input { Value = 5, },
Start = Input { Value = { 0.5, 0.5, }, },
End = Input { Value = { 0.187466616455229, 0.736146069099584, }, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1, },
[1] = { 0, 0, 0, 0, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 220, 214.5, }, },
},
Shake1 = Shake {
CtrlWZoom = false,
Inputs = {
XMinimum = Input { Value = 2, },
XMaximum = Input { Value = 3, },
},
},
pDirectionalForce1_1 = pDirectionalForce {
ID = 20,
Inputs = {
Strength = Input { Value = 0.0419048, },
Input = Input {
SourceOp = "pDirectionalForce1",
Source = "Output",
},
Probability = Input { Value = 0.752381, },
StartAge = Input { Value = 0.4588235, },
},
ViewInfo = OperatorInfo { Pos = { 660, 214.5, }, },
},
pTurbulence1 = pTurbulence {
ID = 7,
CtrlWZoom = false,
Inputs = {
XStrength = Input { Value = 1, },
YStrength = Input { Value = 0.1, },
ZStrength = Input { Value = 1, },
StrengthOverLife = Input { Value = 1, },
StrengthOverLifeLUT = Input {
SourceOp = "pTurbulence1StrengthoverLifeLUT",
Source = "Value",
},
Density = Input { Value = 5.2380952, },
Input = Input {
SourceOp = "pDirectionalForce1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 770, 214.5, }, },
},
pTurbulence1StrengthoverLifeLUT = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.0645161290322584, RH = { 0.0792889745968726, 0.126686056829407, }, Flags = { Linear = true, }, },
[0.237866923790618] = { 0.329726694074164, LH = { 0.158585878122681, 0.315394300737689, }, RH = { 0.311502589478341, 0.343038518045937, }, },
[0.459635396971336] = { 0.171450205621437, LH = { 0.385483415724496, 0.215999050804633, }, RH = { 0.613502715528376, 0.0790101758623785, }, },
[0.921933085501858] = { 0, LH = { 0.7680716092516, 0.0210016043360813, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.421451312939431, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.720935507757479, },
["Transform3DOp.Translate.Z"] = Input { Value = 2.32716513089873, },
["Transform3DOp.Rotate.X"] = Input { Value = 3.60000109672546, },
["Transform3DOp.Rotate.Y"] = Input { Value = -350.199981689453, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 990, 247.5, }, },
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
GlobalIn = Input { Value = -100, },
GlobalOut = Input { Value = 200, },
Width = Input { Value = 2048, },
Height = Input { Value = 1556, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4", }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pTurbulence1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 990, 214.5, }, },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "pRender1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1100, 247.5, }, },
},
Renderer3D1 = Renderer3D {
Inputs = {
GlobalIn = Input { Value = -100, },
GlobalOut = Input { Value = 200, },
Width = Input { Value = 2048, },
Height = Input { Value = 1556, },
Depth = Input { Value = 3, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.Supersampling"] = Input { Value = 1, },
["RendererOpenGL.Texturing"] = Input { Value = 1, },
["RendererOpenGL.TextureDepth"] = Input { Value = 3, },
["RendererOpenGL.TransparencySorting"] = Input { Value = 1, },
["RendererOpenGL.ShadingModel"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1210, 247.5, }, },
},
},
}