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New Particle tempaltes

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Rony Soussan

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New Particle tempaltes

PostMon Jun 22, 2015 5:32 pm

Hi guys,

Here's a zip of some new particle examples i'm working on.
They are not polished, and lack docs/info but worth having a look at for fun.

Included examples..
Blowing Leaves
Bubbles (bitmap)
Bubbles 3D (shaded geo)
fireworks (basic starter example)
lava (slow but perty)
smokestack
steam
snow
Burning engine (don't use MB)

They are in a zip with all the thumbnails, import the settings into bin and thumbs will show up.

NOTE: these are not complete, some settings are set very high, others too low
Attachments
Particles.zip
(362.94 KiB) Downloaded 428 times
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Remco johannes

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Re: New Particle tempaltes

PostMon Jun 22, 2015 6:04 pm

Checking m out right now.....

looking great

RJ
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Johnny Farmfield

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Re: New Particle tempaltes

PostMon Jun 22, 2015 9:38 pm

Boom! This is the stüff that blows my mind with Fusion, being able to do these type of setups - ootb. [insert-scanners-exploading-head-smiley-here]

Oh, and Rory, you are nuts - in the very best and worst of ways, for a comper. :D
*** Pushing pixels, vectors and voxels since 25 years - www.farmfield-vfx.com ***
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Rony Soussan

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Re: New Particle tempaltes

PostTue Jun 23, 2015 12:30 am

Thanks :)

Working on a bunch more, things like sparks, muzzle flash etc..

any requests?
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Remco johannes

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Re: New Particle tempaltes

PostTue Jun 23, 2015 6:31 am

Rony Soussan wrote:Thanks :)

Working on a bunch more, things like sparks, muzzle flash etc..

any requests?

Anything you can come up with :D
How about a starfield

Remco J.
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Chad Capeland

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Re: New Particle tempaltes

PostTue Jun 23, 2015 1:38 pm

A nice rain template with controls for wind direction, heaviness of rain, depth map inputs, etc..
Chad Capeland
Indicated, LLC
www.floweffects.com
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Sander de Regt

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Re: New Particle templates

PostTue Jun 23, 2015 8:08 pm

A starfield?

Like this?

Code: Select all
{
   Tools = ordered() {
      Shape3D1 = Shape3D {
         Inputs = {
            Shape = Input { Value = FuID { "SurfaceTorusInputs", }, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
            ["SurfaceTorusInputs.Radius"] = Input { Value = 500, },
            ["SurfaceTorusInputs.Section"] = Input { Value = 150, },
            ["SurfaceTorusInputs.ObjectID.ObjectID"] = Input { Value = 3, },
         },
         ViewInfo = OperatorInfo { Pos = { 100, 47.5, }, },
      },
      pEmitter1 = pEmitter {
         ID = 1,
         Inputs = {
            Number = Input {
               SourceOp = "pEmitter1Number",
               Source = "Value",
            },
            Style = Input { Value = FuID { "ParticleStyleBlob", }, },
            Region = Input { Value = FuID { "MeshRegion", }, },
            ["ParticleStyle.ColorControls"] = Input { Value = 1, },
            ["ParticleStyle.ColorVariance"] = Input { Value = 1, },
            ["ParticleStyle.RedLow"] = Input { Value = -0.5, },
            ["ParticleStyle.GreenLow"] = Input { Value = -0.5, },
            ["ParticleStyle.BlueLow"] = Input { Value = -0.5, },
            ["ParticleStyle.ColorOverLife"] = Input {
               Value = Gradient {
                  Colors = {
                     [0] = { 1, 1, 1, 1, },
                  },
               },
            },
            ["ParticleStyle.SizeControls"] = Input { Value = 1, },
            ["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
            ["ParticleStyle.SizeOverLife"] = Input {
               SourceOp = "pEmitter1SizeoverLife",
               Source = "Value",
            },
            ["ParticleStyle.BlurOverLife"] = Input {
               SourceOp = "pEmitter1BluroverLife2D",
               Source = "Value",
            },
            ["SphereRgn.Size"] = Input { Value = 500, },
            ["MeshRegion.MeshInput"] = Input {
               SourceOp = "Shape3D1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 285, 45.5, }, },
      },
      pEmitter1Number = BezierSpline {
         SplineColor = { Red = 233, Green = 206, Blue = 78, },
         NameSet = true,
         KeyFrames = {
            [0] = { 50000, RH = { 0.333333333333333, 33333.3333333333, }, Flags = { Linear = true, }, },
            [1] = { 0, LH = { 0.666666666666667, 16666.6666666667, }, Flags = { Linear = true, }, },
         },
      },
      pEmitter1SizeoverLife = LUTBezier {
         KeyColorSplines = {
            [0] = {
               [0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
               [1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
            },
         },
         SplineColor = { Red = 192, Green = 128, Blue = 64, },
         NameSet = true,
      },
      pEmitter1BluroverLife2D = LUTBezier {
         KeyColorSplines = {
            [0] = {
               [0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
               [1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
            },
         },
         SplineColor = { Red = 192, Green = 128, Blue = 64, },
         NameSet = true,
      },
      Camera3D1 = Camera3D {
         CtrlWZoom = false,
         Inputs = {
            AoV = Input { Value = 24.3265863475745, },
            ["Stereo.Mode"] = Input { Value = FuID { "Mono", }, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 3, },
         },
         ViewInfo = OperatorInfo { Pos = { 318, 107.5, }, },
      },
      pRender1 = pRender {
         Inputs = {
            ["_MotionBlurWarning"] = Input { Disabled = true, },
            GlobalOut = Input { Value = 125, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
            OutputMode = Input { Value = FuID { "TwoD", }, },
            IntegrationMethod = Input { Value = FuID { "RK4", }, },
            ["MaterialID.MaterialID"] = Input { Value = 1, },
            ["ObjectID.ObjectID"] = Input { Value = 1, },
            Input = Input {
               SourceOp = "pEmitter1",
               Source = "Output",
            },
            Camera = Input {
               SourceOp = "Camera3D1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 481, 46.5, }, },
      },
   },
}


Remco johannes wrote:
Rony Soussan wrote:Thanks :)

Working on a bunch more, things like sparks, muzzle flash etc..

any requests?

Anything you can come up with :D
How about a starfield

Remco J.
Sander de Regt

ShadowMaker SdR
The Netherlands
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Rony Soussan

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Re: New Particle tempaltes

PostTue Jun 23, 2015 8:42 pm

I think a star field based on real star map is what he meant.
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Remco johannes

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Re: New Particle tempaltes

PostWed Jun 24, 2015 6:38 am

Rony Soussan wrote:I think a star field based on real star map is what he meant.

That would be awesome
edit:What i meant is a 3d starfield where you can fly thrue etc.

@sander I really appreciate your taking time to post a example
I am really busy right now with other stuff but i'm going to check it out on Monday, probably Friday.
I wish i had more time to thinker with fusion.

O well

RJ
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Tanawat Wattanachinda

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Re: New Particle tempaltes

PostSat Jun 27, 2015 4:43 pm

May I ask what do you mean by "Import" setting in to bin?
I d/l and unzip it to
Code: Select all
C:\Program Files\Blackmagic Design\Fusion\Templates\Particles

Nothing new show up in bin/templates/particles.
Is there any other ways?
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Remco johannes

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Re: New Particle tempaltes

PostMon Jun 29, 2015 12:06 pm

Tanawat Wattanachinda wrote:May I ask what do you mean by "Import" setting in to bin?
I
Is there any other ways?


1. CTRL-b to open the bins
2. Navigate to the map in the bin where u want to import them files
3. Rightmouise click an select option "add item"
4. A exolorer window wil open
5. Navigate to the files you want to import
6. Select the files with click. you van use the ctrl key and klick to select multiple files
7. Click open in explorer window

Done!! the files (selected in step 6.) are imported (in the map selected in step 2).

Regards

Remco Johannes
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Ryan Bloomer

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Re: New Particle tempaltes

PostWed Jul 01, 2015 7:12 pm

If you're taking requests, anymore details on how to set up advanced flows with volume fog tool. The examples here: https://player.vimeo.com/video/77928405 specifically.

It's not exactly particles, but kind of falls in the same category.

Thanks!
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michael vorberg

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Re: New Particle tempaltes

PostWed Jul 01, 2015 8:32 pm

this video isnt public
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michael vorberg

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Re: New Particle tempaltes

PostWed Jul 01, 2015 8:37 pm

you can find some really nice examples with downloads of the comps from dunn lewis:

https://vimeo.com/dunnlewis/videos
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Ryan Bloomer

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Re: New Particle tempaltes

PostWed Jul 01, 2015 11:33 pm

Thanks for the resource Michael.

The video is at the bottom of this page: https://www.sidefx.com/index.php?option ... &Itemid=68
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Tanawat Wattanachinda

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Re: New Particle tempaltes

PostSun Jul 12, 2015 6:39 am

Remco johannes wrote:
Tanawat Wattanachinda wrote:May I ask what do you mean by "Import" setting in to bin?
I
Is there any other ways?


1. CTRL-b to open the bins
2. Navigate to the map in the bin where u want to import them files
3. Rightmouise click an select option "add item"
4. A exolorer window wil open
5. Navigate to the files you want to import
6. Select the files with click. you van use the ctrl key and klick to select multiple files
7. Click open in explorer window

Done!! the files (selected in step 6.) are imported (in the map selected in step 2).

Regards

Remco Johannes

Thank you....that's simple. :oops:
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waltervolpatto

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Re: New Particle tempaltes

PostSat Jan 27, 2018 7:10 pm

any chances to revive this thread?

what about simple vertical rain?
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Sander de Regt

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Re: New Particle tempaltes

PostSun Jan 28, 2018 7:08 am

Drizzle, downpour, sheets of water? :-)
There are so many variations. What would you be looking for?
Sander de Regt

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waltervolpatto

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Re: New Particle tempaltes

PostSun Jan 28, 2018 4:18 pm

Sander de Regt wrote:Drizzle, downpour, sheets of water? :-)
There are so many variations. What would you be looking for?


Drizzle.. Like when in England just stay to rain....
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