- Posts: 68
- Joined: Sat May 02, 2015 6:48 am
Hello,
I'm new at this, so please excuse me for occasionally saying the odd dumb thing. I've searched the forum and read the similar posts, but I haven't figured it out completely in my case.
We've shot something with the BMCC as raw. On the Camera RAW settings in Resolve, I'm outputting in BMD Film colour and gamma. For shots with no vfx, I either put a BMDFilm -> rec.709 LUT at the very end of the chain (usually the timeline grade), or create a proper grade from scratch. This is all well and nice.
The problem is that there exists a substantial number of shots that must go to Fusion (the free version, if that matters), After Effects, and as a helper guide to 3DS max. The latter we usually get from the proxies as rec709 and let 3DS linearize it along with the textures. It's the compositing apps that get me confused. Obviously we need the proper footage, I understand the best way would be image sequences (say, half-float EXRs). But I also need the result to be in the same space as the other shots to grade them together, so I'll need it in BMD Film. Unless that's wrong or impossible...
So, I can add an export LUT in Resolve (BMD Film -> Linear) to write out the EXR. However, in, say After Effects, while I know we can change the display gamma, how do we get a BMD Film -> rec709 colour conversion on the viewer to be able to work properly? Can I somehow use Resolve's LUT for this?
If I instead linearize the shots after I convert them to rec709 in Resolve, then I'd need to convert it back to BMD Film when I import back the composited shots (to bring it in the same state with the others), but that sounds like a recipe for clipping and assorted conversion degradations to me.
Is my idea of this workflow flawed somehow? What would you recommend? Btw, as you've figured out, we're all just starting out, so my cg guy (girl, actually) can't really help either, but is looking forward to learning this workflow.
Thanks a lot!
Dani
I'm new at this, so please excuse me for occasionally saying the odd dumb thing. I've searched the forum and read the similar posts, but I haven't figured it out completely in my case.
We've shot something with the BMCC as raw. On the Camera RAW settings in Resolve, I'm outputting in BMD Film colour and gamma. For shots with no vfx, I either put a BMDFilm -> rec.709 LUT at the very end of the chain (usually the timeline grade), or create a proper grade from scratch. This is all well and nice.
The problem is that there exists a substantial number of shots that must go to Fusion (the free version, if that matters), After Effects, and as a helper guide to 3DS max. The latter we usually get from the proxies as rec709 and let 3DS linearize it along with the textures. It's the compositing apps that get me confused. Obviously we need the proper footage, I understand the best way would be image sequences (say, half-float EXRs). But I also need the result to be in the same space as the other shots to grade them together, so I'll need it in BMD Film. Unless that's wrong or impossible...
So, I can add an export LUT in Resolve (BMD Film -> Linear) to write out the EXR. However, in, say After Effects, while I know we can change the display gamma, how do we get a BMD Film -> rec709 colour conversion on the viewer to be able to work properly? Can I somehow use Resolve's LUT for this?
If I instead linearize the shots after I convert them to rec709 in Resolve, then I'd need to convert it back to BMD Film when I import back the composited shots (to bring it in the same state with the others), but that sounds like a recipe for clipping and assorted conversion degradations to me.
Is my idea of this workflow flawed somehow? What would you recommend? Btw, as you've figured out, we're all just starting out, so my cg guy (girl, actually) can't really help either, but is looking forward to learning this workflow.
Thanks a lot!
Dani
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