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Fusion 9 interface/feature requests...

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Chad Capeland

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Re: Fusion 9 interface/feature requests...

PostMon Jan 16, 2017 4:16 pm

Noel Sterrett wrote:RAW file import for Sony F5/55/65 is at the top of my list.


Last I checked, Sony was charging a lot of money for licenses. Maybe you should complain to them.
Chad Capeland
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Noel Sterrett

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Re: Fusion 9 interface/feature requests...

PostMon Jan 16, 2017 8:01 pm

Chad Capeland wrote:
Noel Sterrett wrote:RAW file import for Sony F5/55/65 is at the top of my list.


Last I checked, Sony was charging a lot of money for licenses. Maybe you should complain to them.


It's in Resolve, so Blackmagic already has the code to do it, as do other competitive programs like Shake. I'm happy to pay the full freight for the program, but not without RAW file support. Everything I do starts with RAW.

Cheers.
Admit One Pictures
Resolve Studio 18 | Linux Lint 21 | Nvidia 515 | Xeon | iCore | Ryzen
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Michael Stetson

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Re: Fusion 9 interface/feature requests...

PostFri Mar 17, 2017 6:36 pm

My number one 'feature request' for Fusion 9 is to allow users to install it somewhere other than the C: drive.

I too would like to see much better exr support. Better ways to extract arbitrary layers and allow the channel viewer on an Image Viewer frame to display those channels when available instead of just the current hardcoded ones.
I'd like to be able to use the Expression modifier in the Text+ tool in addition to the simple expression we currently have. Basically I want better ways to automate data-driven text.
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Abdelrahman Magdy

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Re: Fusion 9 interface/feature requests...

PostSat Mar 18, 2017 11:57 am

Sam Biddle wrote:
I think this is why I suggested the merge of the two. I do agree that they are two different apps, but you could kinda of say that about the coloring vs editing although those are more closely related than compositing vs editing. My reason for the merge idea is that for a system with 64GB or more RAM, RAID 0 SSDs, plenty of storage, and high end graphics cards (which seems to be pretty common for those that make money doing this, given that I have most of that and this is a hobby for me)... it seems that if you are working on both it would benefit not having to go back and forth between the two and have both apps loaded at the same time. But, then again, I would also think in most professional use cases, compositors and editors/colorists are different people, so it doesnt make sense for them to be merged in that regard. In fact, I am purely being selfish in saying that as a hobbyist who uses both apps for myself, it would be beneficial to my use case to not have to load both apps up at the same time. That way I can apply 48GB of RAM to the one app, rather than 24GB to each app, and if it were merged, the two tabs (editor/compositor) would have shared access to the same media pool and changes to say a comp could be reflected immediately in the NLE timeline rather than having to deal with export/import stuff.


The thing is, coloring and editing can both be done together quite comfortably when you're working with prores or similar, but throwing multichannel EXR files into the mix would slow the process down no end, hence why compositing tends to be a separate affair. You couldn't change a comp and then see the changes on the timeline immediately as you'd still need to render the node graph. Obviously one day this could change with faster hardware.

Speaking of RAM though, by the time you're using something with 64GB+ it's hardly a problem swapping between programs, I'd have multiple instances of Max open with Fusion's cache full and still can happily edit also. My home machine has substantially less RAM but I still do this, just purge the Fusion cache when you don't need it.


The other difference between editing/colouring on one hand, and compositing on the other, is that editing and grading are tasks that are completed on the entire project level. When you edit, you are editing an entire film or commercial or whatever the project you are working on. You need to have all your shots there, to see how they are working with each other. Grading is similar. Although you grade shot by shot, you still need to see the entire thing to make sure the colours and mood match between the similar shots.

Compositing mainly happens on a shot by shot level. You even dissect the shot into its bare elements to do the compositing. Therefore, you need an application that focuses mainly on these shots for both technical and conceptual reasons. Technically, in the projects that rely on heavy compositing, the comps tend to be ENORMOUS. Imagine having loads of these compositions living inside one timeline. Actually, you don't need to imagine since you can have something that is slightly similar in Premiere if you have hundreds of live AE comps on the timeline. The playback starts getting sluggish and you have to drop the preview quality to make it work, even on computers that are supposed to be really powerful.

On a conceptual level, it would be really distracting for the compositors whose main job is to focus on the one shot they are working on, to work in an environment that has every single other shot in the movie. It might be useful that they see a couple of shots before and after the one they are tackling, but nothing more. Compositors are essentially similar to animators in the fully animated movies where they each work on a single shots rather than the entire thing.

This what I personally think :)
System specs:
Resolve Studio version: 16.1.0.055
Fusion Studio version: 9.0.2
OS: CentOS 7
CPU: Intel i7-4790k 4GHz Quad-Core
RAM: 32GB
GPU: NVIDIA GeForce 1080 Ti 11GB
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Abdelrahman Magdy

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Re: Fusion 9 interface/feature requests...

PostSat Mar 18, 2017 1:46 pm

Decent shortcuts:D without having to use the shift-spacebar
Tab function like nuke would also be appreciated for the quick access instead of the shift-spacebar.


I think it is possible to map shortcuts for any tool in Fusion using the Hotkey Manager.

Regarding shift-spacebar, it is basically the same as the Tab function in Nuke. You hit shift-spacebar, type the name of the tool and press Enter. All you need is to change the shortcut of adding tools to something else. I did it before in Fu7, but haven't tried to do it in Fu8, but I assume it would still be possible.

However, I would advise against using Tab specifically. From what I remember, it completely misses with other functions that use the Tab key, like cycling through the view controls of the Transform node for instance.

I will check and let you know if you can still do that in Fu8.
System specs:
Resolve Studio version: 16.1.0.055
Fusion Studio version: 9.0.2
OS: CentOS 7
CPU: Intel i7-4790k 4GHz Quad-Core
RAM: 32GB
GPU: NVIDIA GeForce 1080 Ti 11GB
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Abdelrahman Magdy

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Re: Fusion 9 interface/feature requests...

PostSun Mar 19, 2017 9:32 am

Abdelrahman Magdy wrote:
Decent shortcuts:D without having to use the shift-spacebar
Tab function like nuke would also be appreciated for the quick access instead of the shift-spacebar.


I think it is possible to map shortcuts for any tool in Fusion using the Hotkey Manager.

Regarding shift-spacebar, it is basically the same as the Tab function in Nuke. You hit shift-spacebar, type the name of the tool and press Enter. All you need is to change the shortcut of adding tools to something else. I did it before in Fu7, but haven't tried to do it in Fu8, but I assume it would still be possible.

However, I would advise against using Tab specifically. From what I remember, it completely misses with other functions that use the Tab key, like cycling through the view controls of the Transform node for instance.

I will check and let you know if you can still do that in Fu8.


Here is how to do it. Go to View > Customize Hotkeys

From the Target list select the 'Flow' view as shown the following screenshot and click 'New'
dmvidpics 2017-03-19 at 9.17.51 AM.png
dmvidpics 2017-03-19 at 9.17.51 AM.png (41.57 KiB) Viewed 1590 times


You get this popup window. The 'Tools' part is where you can assign shortcuts to any of the tools available in Fusion. To change the 'shift-space' shortcut, you need to twirl down 'Actions'.
dmvidpics 2017-03-19 at 9.18.06 AM.png
dmvidpics 2017-03-19 at 9.18.06 AM.png (35.28 KiB) Viewed 1590 times


Then go to 'Composition' and select 'Choose Tool'. There are two drop-down menus on the top of the window. Click the left one and to add the shortcut you would like to assign. The right one defines whether the action is applied on pressing the shortcut, or on releasing it.
dmvidpics 2017-03-19 at 9.18.44 AM.png
dmvidpics 2017-03-19 at 9.18.44 AM.png (68.34 KiB) Viewed 1590 times


And that's it.
System specs:
Resolve Studio version: 16.1.0.055
Fusion Studio version: 9.0.2
OS: CentOS 7
CPU: Intel i7-4790k 4GHz Quad-Core
RAM: 32GB
GPU: NVIDIA GeForce 1080 Ti 11GB
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