- Posts: 86
- Joined: Wed Mar 08, 2017 1:50 pm
it seems your imported camera has a (strange) scaling set - which in turn seems to confuse the GL renderer's depth of field calculations.
AFAIK cameras in Fusion can't have a scaling so you won't see it in the camera's transformation inspector. So to remove the scaling, do the following:
- Select the camera in the flow view
- Copy it (CTRL or. CMD C)
- Go to some text editor (TextEdit on Mac, Notepad or the like on Windows).
- Paste
- In the pasted code, remove this part:
- Code: Select all
["Transform3DOp.Scale.X"] = Input {
SourceOp = "CameraXScale",
Source = "Value",
},
["Transform3DOp.Scale.Y"] = Input {
SourceOp = "CameraYScale",
Source = "Value",
},
["Transform3DOp.Scale.Z"] = Input {
SourceOp = "CameraZScale",
Source = "Value",
},
- Select all and copy
- Go to Fusion, remove the current camera and paste.
This should re-create the camera without the strange scaling.