Mon Apr 24, 2017 8:39 am
Hi again...
Ok, let's summarize now that I've gone deeper in the project : I took the clips and tried things from scratch. At this point, I know some things for sure :
1/ The first problem is something's changed compared to the experience I had on Primatte in FCP7... but I don't know what so far. Let's put this aside (but I'm getting upset because it's waaaay not the 1st time I'm pulling a key and it's starting to look like 15+ years of experience are useless here, very frustrating) ;
2/ For 80% of these 40 clips, I'll have to deal with 2 colors to erase, not only the single green it was supposed to;
3/ I really want to do it in Fusion, for the workflow is ideal here (including Resolve). So far I didn't do it in Fusion Connect as I wanted to, I just loaded clips straight in Fusion.
What's good is these 2 colors are easy to isolate (green obviously but also unexpected orange) and don't occur in talents clothes; what's bad is that... I can't reach my goal so far, and moreover I don't get the reason why, except that I must have a problem with the garbage matte.
=> Let's get to it. Say the green key is done yet. Now I wanna fix the orange, which is the wall color that appears from time to time around the green (classic noobie angle mistake but lights were quite good on the other hand).
Actually I've come to the conclusion that the best way to do it is to isolate the orange wall part of the image in a (garbage) matte and then key this orange. The matte is important because you know, I cannot afford selecting this very color in the whole image for it's to close to talents skin.
I've also tried to feed one primatte node with another primatte node (green done) to work on each color separately, but in both case, it looks like (imho) the polygon mask is not taken into account (OR Primatte may not work with anything else than green and blue ? which would blow my mind honestly).
So roughly I have : Loader -> Primatte5 for green (done) output -> input Primatte5 for orange <- Polygon mask (in garbage matte input, selecting orange).
So what do you guys would do to fix that ? It should be sooo basic, I don't get it...
For example how would you pre-garbage matte ? I guess with a matte control, not a primatte, would you ? And is it possible to have multiple garbage matte on one single primatte node ?
*MacMini M1 16 Go - Ext nvme SSDs on TB3 - 14 To HD in 2 x 4 disks USB3 towers
*Legacy MacPro 8core Xeons, 32 Go ram, 2 x gtx 980 ti, 3SSDs including RAID
*Resolve Studio everywhere, Fusion Studio too
*https://www.buymeacoffee.com/videorhin