- Posts: 65
- Joined: Mon Mar 28, 2016 10:34 pm
{
Tools = ordered() {
FastNoise1 = FastNoise {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
XScale = Input { Value = 6.46808510638298, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 935, 49.5 } },
},
AmbientLight1 = LightAmbient {
Inputs = {
Intensity = Input { Value = 0.0135744680851064, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 49.5 } },
},
Displace3D1 = Displace3D {
Inputs = {
SceneInput = Input {
SourceOp = "Triangulate3D1",
Source = "Output",
},
Scale = Input { Value = 0.314893617021277, },
Bias = Input { Value = -1, },
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 935, 115.5 } },
},
SpotLight1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 1.53284475569876, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.706730805669036, },
["Transform3DOp.Translate.Z"] = Input { Value = 1.77192086926302, },
["Transform3DOp.Rotate.X"] = Input { Value = -28.7323944, },
["Transform3DOp.Rotate.Y"] = Input { Value = 33.8028169, },
PenumbraAngle = Input { Value = 13.6170212765957, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 3439, },
["ShadowLightInputs3D.ShadowMapProxy"] = Input { Value = 0.586976744186047, },
["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Variable" }, },
["ShadowLightInputs3D.ConstantSoftness"] = Input { Value = 0.0586046511627907, },
["ShadowLightInputs3D.Spread"] = Input { Value = 2.88372093023256, },
},
ViewInfo = OperatorInfo { Pos = { 1210, 49.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ReplaceNormals3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "AmbientLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1210, 115.5 } },
},
Triangulate3D1 = Triangulate3D {
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 770, 115.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
["Transform3DOp.Rotate.X"] = Input { Value = -59.1549296, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0.552131558641975, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 16, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.CullBackFace"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 660, 115.5 } },
},
ReplaceNormals3D1 = ReplaceNormals3D {
Inputs = {
SceneInput = Input {
SourceOp = "Displace3D1",
Source = "Output",
},
["Normals.SmoothingAngle"] = Input { Value = 0, },
["Tangents.Recompute"] = Input { Value = 0, },
["Tangents.SmoothingAngle"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 115.5 } },
},
Renderer3D1 = Renderer3D {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1375, 148.5 } },
},
Renderer3D2 = Renderer3D {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Supersampling"] = Input { Value = 1, },
["RendererOpenGL.ShadingModel"] = Input { Value = 0, },
["RendererOpenGL.Wireframe"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1375, 82.5 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 2.18096234926164, },
["Transform3DOp.Rotate.X"] = Input { Value = -5.0704226, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 181.5 } },
},
ErodeDilate1 = ErodeDilate {
Inputs = {
XAmount = Input { Value = 0.000468085106382979, },
Input = Input {
SourceOp = "Renderer3D2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1485, 82.5 } },
},
Background1 = Background {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftGreen = Input { Value = 0.161957168352171, },
TopLeftBlue = Input { Value = 0.544356038072576, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
EffectMask = Input {
SourceOp = "ErodeDilate1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 1595, 82.5 } },
},
Merge1 = Merge {
Inputs = {
Blend = Input { Value = 0.587234042553191, },
Background = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Background1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1595, 148.5 } },
},
Blur1 = Blur {
CtrlWZoom = false,
Inputs = {
XBlurSize = Input { Value = 5.1063829787234, },
Input = Input {
SourceOp = "Background1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1705, 115.5 } },
},
Merge2 = Merge {
Inputs = {
Background = Input {
SourceOp = "Merge1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Blur1",
Source = "Output",
},
Gain = Input { Value = 0, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1705, 148.5 } },
}
}
}
{
Tools = ordered() {
FastNoise1 = FastNoise {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
XScale = Input { Value = 6.46808510638298, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 550, 280.5 } },
},
AmbientLight1 = LightAmbient {
Inputs = {
Intensity = Input { Value = 0.0135744680851064, },
},
ViewInfo = OperatorInfo { Pos = { 715, 280.5 } },
},
Shape3D2 = Shape3D {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -10, },
["Transform3DOp.Scale.X"] = Input { Value = 5, },
["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["MtlStdInputs.ReceivesLighting"] = Input { Value = 0, },
["MtlStdInputs.ReceivesShadows"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 4, },
["SurfacePlaneInputs.Width"] = Input { Value = 3.48936170212766, },
["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Lighting.IsAffectedByLights"] = Input { Value = 0, },
["SurfacePlaneInputs.Matte.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Matte.IsMatte"] = Input { Value = 1, },
["SurfacePlaneInputs.Matte.OpaqueAlpha"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, }
},
ViewInfo = OperatorInfo { Pos = { 825, 214.5 } },
},
SpotLight1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 1.53284475569876, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.706730805669036, },
["Transform3DOp.Translate.Z"] = Input { Value = 1.77192086926302, },
["Transform3DOp.Rotate.X"] = Input { Value = -28.7323944, },
["Transform3DOp.Rotate.Y"] = Input { Value = 33.8028169, },
PenumbraAngle = Input { Value = 13.6170212765957, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 3439, },
["ShadowLightInputs3D.ShadowMapProxy"] = Input { Value = 0.586976744186047, },
["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Variable" }, },
["ShadowLightInputs3D.ConstantSoftness"] = Input { Value = 0.0586046511627907, },
["ShadowLightInputs3D.Spread"] = Input { Value = 2.88372093023256, },
},
ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
},
ReplaceNormals3D1 = ReplaceNormals3D {
Inputs = {
SceneInput = Input {
SourceOp = "Displace3D1",
Source = "Output",
},
["Normals.SmoothingAngle"] = Input { Value = 0, },
["Tangents.Recompute"] = Input { Value = 0, },
["Tangents.SmoothingAngle"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 715, 346.5 } },
},
Displace3D1 = Displace3D {
Inputs = {
SceneInput = Input {
SourceOp = "Triangulate3D1",
Source = "Output",
},
Scale = Input { Value = 0.314893617021277, },
Bias = Input { Value = -1, },
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 550, 346.5 } },
},
Renderer3D1_2 = Renderer3D {
Inputs = {
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.Channels.Normal"] = Input { Value = 1, },
["RendererOpenGL.Channels.WorldCoord"] = Input { Value = 1, },
["RendererOpenGL.Channels.WorldCoordSS"] = Input { Value = 1, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.EnableAccumEffects"] = Input { Value = 1, },
["RendererOpenGL.AccumQuality"] = Input { Value = 120, },
["RendererOpenGL.DoFBlur"] = Input { Value = 0.06, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.Wireframe"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 990, 313.5 } },
},
ReplaceMaterial3D1 = ReplaceMaterial3D {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
LimitByObjectID = Input { Value = 1, },
["MtlStdInputs.ReceivesLighting"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 990, 247.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
["Transform3DOp.Rotate.X"] = Input { Value = -59.1549296, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0.552131558641975, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 16, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.CullBackFace"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 275, 346.5 } },
},
Triangulate3D1 = Triangulate3D {
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 385, 346.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ReplaceNormals3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "AmbientLight1",
Source = "Output",
},
SceneInput5 = Input {
SourceOp = "Shape3D2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 825, 346.5 } },
},
Renderer3D1 = Renderer3D {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Override3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.Channels.Z"] = Input { Value = 1, },
["RendererOpenGL.Channels.Normal"] = Input { Value = 1, },
["RendererOpenGL.Channels.WorldCoord"] = Input { Value = 1, },
["RendererOpenGL.Channels.WorldCoordSS"] = Input { Value = 1, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.EnableAccumEffects"] = Input { Value = 1, },
["RendererOpenGL.AccumQuality"] = Input { Value = 120, },
["RendererOpenGL.DoFBlur"] = Input { Value = 0.06, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 379.5 } },
},
ErodeDilate1 = ErodeDilate {
Inputs = {
XAmount = Input { Value = 0.000468085106382979, },
Input = Input {
SourceOp = "Renderer3D1_2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1100, 313.5 } },
},
Override3D1 = Override3D {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
["Lighting.DoShadowCaster"] = Input { Value = 1, },
["Lighting.IsShadowCaster"] = Input { Value = 0, },
["Exclusions.LimitByObjectID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 935, 379.5 } },
},
Renderer3D1_1 = Renderer3D {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "ReplaceMaterial3D1",
Source = "Output",
},
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.EnableAccumEffects"] = Input { Value = 1, },
["RendererOpenGL.AccumQuality"] = Input { Value = 60, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1210, 247.5 } },
},
Background1 = Background {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftGreen = Input { Value = 0.161957168352171, },
TopLeftBlue = Input { Value = 0.544356038072576, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
EffectMask = Input {
SourceOp = "ErodeDilate1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 1210, 313.5 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 2.18096234926164, },
["Transform3DOp.Rotate.X"] = Input { Value = -5.0704226, },
AoV = Input { Value = 19.2642683071402, },
PlaneOfFocus = Input { Value = 2.11702127659574, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 715, 412.5 } },
},
Merge1 = Merge {
Inputs = {
Blend = Input { Value = 0.587234042553191, },
Background = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Background1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1320, 379.5 } },
},
ChannelBooleans1 = ChannelBoolean {
Inputs = {
ToRed = Input { Value = 4, },
ToGreen = Input { Value = 4, },
ToBlue = Input { Value = 4, },
ToAlpha = Input { Value = 4, },
EnableExtraChannels = Input { Value = 1, },
ToZBuffer = Input { Value = 18, },
Background = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1320, 247.5 } },
},
DepthBlur2 = DepthBlur {
Inputs = {
Input = Input {
SourceOp = "ChannelBooleans1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1430, 247.5 } },
},
Merge3 = Merge {
Inputs = {
Background = Input {
SourceOp = "Merge1",
Source = "Output",
},
Foreground = Input {
SourceOp = "DepthBlur2",
Source = "Output",
},
ApplyMode = Input { Value = FuID { "Multiply" }, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1430, 379.5 } },
},
Renderer3D2 = Renderer3D {
Inputs = {
GlobalIn = Input { Value = 1, },
GlobalOut = Input { Value = 2000, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Supersampling"] = Input { Value = 1, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.ShadingModel"] = Input { Value = 0, },
["RendererOpenGL.Wireframe"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 825, 478.5 } },
},
Blur1 = Blur {
Inputs = {
XBlurSize = Input { Value = 5.1063829787234, },
Input = Input {
SourceOp = "Background1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 313.5 } },
},
Merge2 = Merge {
Inputs = {
Background = Input {
SourceOp = "Merge3",
Source = "Output",
},
Foreground = Input {
SourceOp = "Blur1",
Source = "Output",
},
Gain = Input { Value = 0, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1540, 379.5 } },
}
}
}
Bryan Ray wrote:1.)...Use a Replace Material node to turn off Receives Lighting but leave Receives Shadows on. That will give you a white render with shadows....
Bob Place wrote:Bryan Ray wrote:1.)...Use a Replace Material node to turn off Receives Lighting but leave Receives Shadows on. That will give you a white render with shadows....
That was the simplest explanation of how to create a psuedo-shadow pass. I hated Fusion shadows until right this moment...
Thanks!
{
Tools = ordered() {
Shape3D1_1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["Transform3DOp.Translate.X"] = Input { Value = 0.36935588461444, },
["Transform3DOp.Translate.Y"] = Input { Value = -0.710320690667039, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.839457901197737, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.290196078431373, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0.407843137254902, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 5, }
},
ViewInfo = OperatorInfo { Pos = { 440, 49.5 } },
},
ReplaceMaterial3D1_1 = ReplaceMaterial3D {
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1_1",
Source = "Output",
},
["MtlStdInputs.ReceivesLighting"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 4, },
},
ViewInfo = OperatorInfo { Pos = { 550, 49.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.36935588461444, },
["Transform3DOp.Translate.Y"] = Input { Value = -0.710320690667039, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.839457901197737, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.290196078431373, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0.407843137254902, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 5, }
},
ViewInfo = OperatorInfo { Pos = { 550, 214.5 } },
},
Camera3D1_1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 1.41746401696624, },
["Transform3DOp.Translate.Z"] = Input { Value = 6.55731827870837, },
["Transform3DOp.Rotate.X"] = Input { Value = -12.5176940076053, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 605, 115.5 } },
},
Shape3D2_1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["Transform3DOp.Translate.X"] = Input { Value = 0.34598904272528, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.225429716515507, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.185840442109593, },
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
["SurfaceSphereInputs.Radius"] = Input { Value = 0.212765957446809, },
["SurfaceSphereInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfaceSphereInputs.Visibility.IsUnseenByCameras"] = Input { Value = 1, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 4, }
},
ViewInfo = OperatorInfo { Pos = { 660, 16.5 } },
},
Merge3D1_1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ReplaceMaterial3D1_1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1_1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1_1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "Shape3D2_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 660, 49.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1_1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1_1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "Shape3D2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 660, 214.5 } },
},
SpotLight1_1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 2.69103476630913, },
["Transform3DOp.Translate.Z"] = Input { Value = 3.82846977288166, },
["Transform3DOp.Rotate.X"] = Input { Value = -39.8266335013323, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Constant" }, },
["ShadowLightInputs3D.ConstantSoftness"] = Input { Value = 0.0418604651162791, },
},
ViewInfo = OperatorInfo { Pos = { 715, 115.5 } },
},
Renderer3D2 = Renderer3D {
CtrlWZoom = false,
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 770, 214.5 } },
},
Renderer3D1_1 = Renderer3D {
Inputs = {
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1_1",
Source = "Output",
},
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 770, 49.5 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Renderer3D2",
Source = "Output",
},
Foreground = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
ApplyMode = Input { Value = FuID { "Multiply" }, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 880, 214.5 } },
},
Shape3D2 = Shape3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.34598904272528, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.225429716515507, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.185840442109593, },
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["SurfaceSphereInputs.Radius"] = Input { Value = 0.212765957446809, },
["SurfaceSphereInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 4, }
},
ViewInfo = OperatorInfo { Pos = { 660, 280.5 } },
}
}
}
Chad Capeland wrote:
Not in front of Fusion right now, but I can't see how that would work. There is no separate shadow loop.
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