- Posts: 1
- Joined: Fri Sep 08, 2017 1:13 am
Dear fusion people,
Loving this software. I'm building a 3D map of indochina and trying to add different material layers to the same bit of geometry so I can different layers of the map interact different with lighting/reflections. These all come from a photoshop file build using georeferenced data in another program.
Anyway, as you will see in the picture attached I have a layer in this scene for rivers and lakes and what not - which has been piped into this shader to give it some reflection. But the shader doesn't seem to allow me to add things like a bump map and so on to make it resemble the other water I have created separately for the ocean.
So what I am really trying to figure out here is how I can use raster layers that I have brought as a stack of layers from a photoshop file as alpha masks for a material like the reflect I have in this scene. I was playing around with channel booleans but seemed to lose the correct scale of the layer on the one occasion I seemed to figure out how to make it act as the ALPHA channel. I'm really keen to figure out a solution because this has multiple applications - for instance I would like have materials that show national and provincial boundaries with different material qualities, or materials that show powerlines - all derived from the same, correctly scaled photoshop layer stack.
Does what I'm asking make any sense to anyone out there?
Loving this software. I'm building a 3D map of indochina and trying to add different material layers to the same bit of geometry so I can different layers of the map interact different with lighting/reflections. These all come from a photoshop file build using georeferenced data in another program.
Anyway, as you will see in the picture attached I have a layer in this scene for rivers and lakes and what not - which has been piped into this shader to give it some reflection. But the shader doesn't seem to allow me to add things like a bump map and so on to make it resemble the other water I have created separately for the ocean.
So what I am really trying to figure out here is how I can use raster layers that I have brought as a stack of layers from a photoshop file as alpha masks for a material like the reflect I have in this scene. I was playing around with channel booleans but seemed to lose the correct scale of the layer on the one occasion I seemed to figure out how to make it act as the ALPHA channel. I'm really keen to figure out a solution because this has multiple applications - for instance I would like have materials that show national and provincial boundaries with different material qualities, or materials that show powerlines - all derived from the same, correctly scaled photoshop layer stack.
Does what I'm asking make any sense to anyone out there?
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- Fusion indochina.jpg (721.25 KiB) Viewed 665 times