Marc Wielage wrote:Micha Clazing wrote:Audio is so trivially low-bandwidth that you could decode and cache a million MP3s to uncompressed in memory on the fly and still have plenty of memory and processing power left over. Once the audio is cached you can play it forwards, backwards, jog, fast forward, whatever you want with no issues. I'm getting a bit tired and fed up with all these "consumer formats are bad and that's why you can't use them in Resolve" arguments. If you don't know what you're talking about, keep your mouth shut.
Did you read the article link I posted above? Are you aware that MP3 files actually sound bad -- on top of the known editing problems I cited? To cling to MP3s for pro use in post is arrogant stupidity that's off the scale.
I don't have a problem with somebody shooting wedding videos or little student films and throwing in an MP3 here and there. If that's the case, use a free converter to externally convert the file to WAV -- preferably a version with embedded timecode -- and it will at least function in any editing program. It still won't sound great, but at least it will play.
I'm perfectly aware of what MP3s sound like. I am also aware of no reasonable technical limitations why editing/grading/finishing software should have any problems dealing with such files. In the end, the client is king. You can advise to use WAV/AIFF, but when you have the client next to you in the room, and they hand you a USB stick with an MP3 file, what would you prefer to do? Load up separate software and clumsily convert it to WAV/AIFF because your professional software can't handle MP3, or would you prefer to just drag and drop it into the project and have it work perfectly without conversion? I know what will make a better impression.