Fri Nov 03, 2017 7:04 pm
Hi there,
I've rendered an ambient occlusion pass out of Octane that looked like what I am accustomed to in the preview but when loaded into fusion, the only channels are:
Ambient occlusion.Y
Ambient occlusion.A
Obviously, the A is alpha but I'm at a loss for setting this up. I plan on using this pass to hack together a shadow pass since Octane doesn't produce a formal shadow catcher but I'd like to know how I'm actually supposed to be using this pass.
- Attachments
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- Available channels
- 2017-11-03 15_10_48-Fusion - [Composition6 _].png (8.78 KiB) Viewed 1166 times
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- How i see AO in preview
- 2017-11-03 15_10_17-Shaped_Rings_05.lxo_ - Modo.png (128.8 KiB) Viewed 1166 times
- Lauren Thomas