- Posts: 37
- Joined: Mon Mar 09, 2015 4:55 pm
- Code: Select all
{
Tools = ordered() {
pEmitter1 = pEmitter {
ID = 3,
Inputs = {
Number = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 }
}
},
},
["ParticleStyle.Size"] = Input { Value = 1, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.FadeIn"] = Input { Value = 0.23, },
["ParticleStyle.FadeOut"] = Input { Value = 0.828, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["SphereRgn.Size"] = Input { Value = 10, },
["ParticleStyleBitmap.Animate"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 825, 181.5 } },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pTurbulence1 = pTurbulence {
ID = 19,
Inputs = {
StrengthOverLifeLUT = Input {
SourceOp = "pTurbulence1StrengthoverLifeLUT",
Source = "Value",
},
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 935, 181.5 } },
},
pTurbulence1StrengthoverLifeLUT = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pTurbulence1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1100, 181.5 } },
},
Instance_pEmitter1 = pEmitter {
ID = 14,
SourceOp = "pEmitter1",
Inputs = {
VelocityControls = Input { },
RotationControls = Input { },
Rotation = Input { },
RotationVariance = Input { },
Spin = Input { },
SpinVariance = Input { },
Style = Input { Value = FuID { "ParticleStyleBitmap" }, },
StartEndRenderScripts = Input { },
["ParticleStyle.ColorControls"] = Input { },
["ParticleStyle.ColorVariance"] = Input { },
["ParticleStyle.ColorOverLifeControls"] = Input { },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.MergeControls"] = Input { },
["ParticleStyle.BlurControls"] = Input { },
["SphereRgn.Translation"] = Input { },
["SphereRgn.Rotation"] = Input { },
["SphereRgn.PivotNest"] = Input { },
["ParticleStyleBitmap.DropToolsHere"] = Input {
SourceOp = "Text1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 825, 346.5 } },
},
Instance_pTurbulence1 = pTurbulence {
ID = 21,
CtrlWZoom = false,
SourceOp = "pTurbulence1",
Inputs = {
StrengthOverLife = Input { },
Input = Input {
SourceOp = "Instance_pEmitter1",
Source = "Output",
},
StartEndRenderScripts = Input { },
},
ViewInfo = OperatorInfo { Pos = { 935, 346.5 } },
},
Instance_pRender1 = pRender {
SourceOp = "pRender1",
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
["Gamut.ColorSpaceNest"] = Input { },
["Gamut.GammaSpaceNest"] = Input { },
OutputMode = Input { Disabled = true, },
["MaterialID.Nest"] = Input { },
["ObjectID.Nest"] = Input { },
Translation = Input { },
Rotation = Input { },
PivotNest = Input { },
Input = Input {
SourceOp = "Instance_pTurbulence1",
Source = "Output",
},
Camera = Input { },
StartEndRenderScripts = Input { },
EffectMask = Input { }
},
ViewInfo = OperatorInfo { Pos = { 1100, 346.5 } },
},
Text1 = TextPlus {
Inputs = {
Width = Input { Value = 1000, },
Height = Input { Value = 1000, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.5, },
Font = Input { Value = "Open Sans", },
StyledText = Input {
SourceOp = "TextScramble1",
Source = "ScrambledText",
},
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 715, 346.5 } },
},
TextScramble1 = TextScramble {
CtrlWZoom = false,
Inputs = {
Randomness = Input { Value = 0.228, },
InputText = Input { Value = "A", },
AnimateOnRandomness = Input { Value = 0, },
},
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Connect3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Instance_pRender1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1265, 346.5 } },
},
Connect3D1 = KomkomDoorn.KD_Connect3D {
Inputs = {
SceneInput = Input {
SourceOp = "pRender1",
Source = "Output",
},
LengthMinimum = Input { Value = 0.363, },
LengthMaximum = Input { Value = 2.56, },
["Connection.MtlStdInputs.MaterialID"] = Input { Value = 2, },
["Vertex.MtlStdInputs.MaterialID"] = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 1265, 181.5 } },
}
}
}
This should get you started...
Good luck!