- Posts: 10
- Joined: Sat Dec 09, 2017 4:03 pm
Welcome to Fusion and this forum.
In Fusion there is no such thing as a 'make 3D' button, like there is in After Effects.
Unless you specifically create a 3D Image Plane, all your effects will be in 2D.
You could use the DVE tool, but that is faux z-space and more of a legacy tool.
You can input your image into an Image Plane3D tool which will create an image in actual 3D space with all the controls needed to do your pushing back and rotation.
- Code: Select all
{
Tools = ordered() {
FastNoise1 = FastNoise {
Inputs = {
GlobalOut = Input { Value = 500, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 165, 49.5 } },
},
DVE1 = DVE {
CtrlWZoom = false,
Inputs = {
ZMove = Input { Value = 2.35, },
YRotation = Input {
Value = 255.6,
Expression = "time*1.8",
},
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
Comments = Input { Value = "'fake Z space'", },
},
ViewInfo = OperatorInfo { Pos = { 440, 16.5 } },
},
ImagePlane3D1 = ImagePlane3D {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Rotate.Y"] = Input {
Value = 255.6,
Expression = "DVE1.YRotation",
},
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
Comments = Input { Value = "True Z-space", }
},
ViewInfo = OperatorInfo { Pos = { 440, 148.5 } },
},
Renderer3D1 = Renderer3D {
CustomData = {
ToolVersion = 2,
},
Inputs = {
GlobalOut = Input { Value = 500, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 605, 148.5 } },
}
}
}