- Posts: 83
- Joined: Mon Mar 09, 2015 2:27 pm
Hello there,
I'm trying to create a gobo for a light so that it casts a shadow on another layer. I've set up the scene (I think correctly) but I can't seem to cast the shadow.
Would someone mind taking a look at my script? I've probably wired it up wrong.
chris
I'm trying to create a gobo for a light so that it casts a shadow on another layer. I've set up the scene (I think correctly) but I can't seem to cast the shadow.
Would someone mind taking a look at my script? I've probably wired it up wrong.
- Code: Select all
{
Tools = ordered() {
ImagePlane3D1_1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.173321268323737, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.645933604724908, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.984884886909795, },
["Transform3DOp.Rotate.X"] = Input { Value = -19.5830728607252, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.IsUnseenByCameras"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.IgnoreTransparentPixelsInAuxChannels"] = Input { Value = 0, },
["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Matte.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
MaterialInput = Input {
SourceOp = "FastNoise2",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 2035, 313.5 } },
},
FastNoise2 = FastNoise {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Contrast = Input { Value = 3.872, },
Brightness = Input { Value = -0.077, },
Seethe = Input { Value = 0.004, },
},
ViewInfo = OperatorInfo { Pos = { 2035, 247.5 } },
},
SpotLight1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.00263550555117324, },
["Transform3DOp.Translate.Y"] = Input { Value = 1.09122161993477, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.423109818639727, },
["Transform3DOp.Rotate.X"] = Input { Value = -43.2256711069494, },
["Transform3DOp.Rotate.Y"] = Input { Value = -2.28277207259089, },
["Transform3DOp.Rotate.Z"] = Input { Value = 1.75782798044384, },
Intensity = Input { Value = 0.897, },
ConeAngle = Input { Value = 0, },
PenumbraAngle = Input { Value = 16.32, },
Dropoff = Input { Value = 1.915, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowDensity"] = Input { Value = 0.57, },
["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 3225, },
},
ViewInfo = OperatorInfo { Pos = { 1815, 313.5 } },
},
Merge3D1_1 = Merge3D {
CtrlWZoom = false,
Inputs = {
SceneInput1 = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1815, 412.5 } },
Colors = {
TileColor = { R = 0.525490196078431, G = 0, B = 0.00784313725490196 },
TextColor = { R = 0, G = 0, B = 0 },
}
},
Merge3D1_4 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ImagePlane3D1_1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Merge3D1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 2035, 412.5 } },
Colors = {
TileColor = { R = 0.525490196078431, G = 0, B = 0.00784313725490196 },
TextColor = { R = 0, G = 0, B = 0 },
}
},
Renderer3D1 = Renderer3D {
CustomData = {
ToolVersion = 1,
},
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
Depth = Input { Value = 3, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1_4",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
Reporting = Input { Value = 1, },
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.AccumQuality"] = Input { Value = 50, },
["RendererOpenGL.DoFBlur"] = Input { Value = 0.023, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.Texturing"] = Input { Value = 1, },
["RendererOpenGL.TextureDepth"] = Input { Value = 3, },
["RendererOpenGL.WireframeAntialiasing"] = Input { Value = 0, },
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 2200, 412.5 } },
Colors = { TileColor = { R = 0.525490196078431, G = 0, B = 0.00784313725490196 }, }
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.156862979620657, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.0834163653513149, },
AoV = Input { Value = 19.2642683071402, },
PlaneOfFocus = Input { Value = 1.312, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
ControlVis = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1595, 346.5 } },
Colors = {
TileColor = { R = 0.525490196078431, G = 0, B = 0.00784313725490196 },
TextColor = { R = 0, G = 0, B = 0 },
}
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Displace3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1595, 412.5 } },
Colors = {
TileColor = { R = 0.525490196078431, G = 0, B = 0.00784313725490196 },
TextColor = { R = 0, G = 0, B = 0 },
}
},
Displace3D1 = Displace3D {
Inputs = {
SceneInput = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
Scale = Input { Value = 0.043, },
CameraDisplacement = Input { Value = 1, },
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1375, 412.5 } },
},
FastNoise1 = FastNoise {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
XScale = Input { Value = 7.35, },
},
ViewInfo = OperatorInfo { Pos = { 1375, 346.5 } },
},
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.00920968824879306, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.159897775826799, },
["Transform3DOp.Translate.Z"] = Input { Value = -1.47556445028946, },
["Transform3DOp.Rotate.X"] = Input { Value = -41.7840008409694, },
["Transform3DOp.Rotate.Y"] = Input { Value = -48.2337131029926, },
["Transform3DOp.Rotate.Z"] = Input { Value = -34.5336428522132, },
["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Matte.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.BlendMode.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1155, 412.5 } },
}
}
}
chris