- Posts: 23
- Joined: Fri Sep 29, 2017 3:31 pm
How could this be trivally easy? Can you give us an example of the workflow you had in mind?
For example: you could start by making one merge(or transform tool) the size you want to and then copy/paste that 16 times. Even better paste it as an instance and you can adjust all sizes the same way at the same time.
If you want to map them on a spinning globe you can make one background in your intended size, merge all loaders on top of that and use the result as the texture for a 3D sphere.
There are some options to make your life easier, but when you're working with 16 different source, some manual adjustments will be part of the deal.