- Posts: 163
- Joined: Tue Apr 26, 2016 12:20 pm
I need to make a 3D object slowly appear o disappear with a vertical wipe. But I need to do it in the 3D space, not wiping out the render. (I'll deal with the holes )
It's easy to do, just a white BG with an animated rectangle mask, applied to object material, adding a UVMap3D node, planar, to fit the animated mask to the object front.
The problem comes when the object already had UV's for texture. When you add the UVMap3D node to fit the wipe, you lose the previous mapping, and then the texture is messed.
Is it posible in any way to have different UVmapping for different channels?
Disclaimer: I'm in the first days of a project involving a lot of things I've never done in Fusion before, that's why I'm opening so many threads. Maybe a generic thread "Help me to start a project" where I post the so different issues I'm facing, could be cleaner and more appropiate. Just tell me.
I'm fighting to keep this project 100% Fusion (exceto object modelling). I know how to do all these things within Adsk 3DSMax; Advanced particles, real 3D booleans, mult-material with multi-UV's, real 3D volumetrics with shadows,etc... But then I'd lose interactivitywith the rest of the elements and I'd had to deal with camera import/export issues. I've read that's another headache source.
It's easy to do, just a white BG with an animated rectangle mask, applied to object material, adding a UVMap3D node, planar, to fit the animated mask to the object front.
The problem comes when the object already had UV's for texture. When you add the UVMap3D node to fit the wipe, you lose the previous mapping, and then the texture is messed.
Is it posible in any way to have different UVmapping for different channels?
Disclaimer: I'm in the first days of a project involving a lot of things I've never done in Fusion before, that's why I'm opening so many threads. Maybe a generic thread "Help me to start a project" where I post the so different issues I'm facing, could be cleaner and more appropiate. Just tell me.
I'm fighting to keep this project 100% Fusion (exceto object modelling). I know how to do all these things within Adsk 3DSMax; Advanced particles, real 3D booleans, mult-material with multi-UV's, real 3D volumetrics with shadows,etc... But then I'd lose interactivitywith the rest of the elements and I'd had to deal with camera import/export issues. I've read that's another headache source.
Last edited by Ignacio de La Cierva on Tue Jan 16, 2018 4:08 pm, edited 1 time in total.