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help with viewing 3d objects

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George Deierling

  • Posts: 338
  • Joined: Thu Feb 25, 2016 11:26 pm

help with viewing 3d objects

PostSun Jan 28, 2018 5:08 am

I got a scene with a particle system with renderer and change stype bounding box, a ground plane, a tracked camera, all in a 3D merge.
So here is the question: I need see all elements together so I can make adjustments in relation to each other. But when I view the 3D merge, first all I see is the groung plane, nothing else. I Ctrl click on the camera now I see the camera, But that's it, for example I can't see the the camera together with the bounding box. For the life of me I cannot figure out how to see all the elements of the scene. And the manual doesn't help here.
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Sander de Regt

  • Posts: 3497
  • Joined: Thu Nov 13, 2014 10:09 pm

Re: help with viewing 3d objects

PostSun Jan 28, 2018 7:09 am

Press CTRL+F to fit everything in your viewport.
Sander de Regt

ShadowMaker SdR
The Netherlands
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George Deierling

  • Posts: 338
  • Joined: Thu Feb 25, 2016 11:26 pm

Re: help with viewing 3d objects

PostSun Jan 28, 2018 7:15 pm

Yeah, I do Ctrl F, but the objects don't show. I can see two or three at the most together when I Ctrl click on nodes, but they disappear again when I want to adjust one node. Looks like a bug to me.

A 3D merge should should always show all the objects connected to it - no? Well it doesn't, don't know why.
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Chris North

  • Posts: 83
  • Joined: Mon Mar 09, 2015 2:27 pm

Re: help with viewing 3d objects

PostSun Jan 28, 2018 9:32 pm

Select the nodes you want to work with so they are highlighted in the viewer. Right click in the viewer. Under controls/pinned: select all.

They should then remain visible as you work.
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Marin Goleminov

  • Posts: 42
  • Joined: Wed Aug 09, 2017 11:25 am
  • Location: Vienna, Austria

Re: help with viewing 3d objects

PostSat Feb 03, 2018 9:45 am

Post Your comp here, then we might find the bug:

- in the flow view, select all Your nodes
- hit CTRL+C to copy them
- go back here and paste into the reply window. This will insert Your complete comp as plain text, where others can grab it, paste it into their version of Fusion and check it for errors. It will look something like that (You can select the text and paste it onto Fusion):

{
Tools = ordered() {
pEmitter1 = pEmitter {
ID = 1,
CtrlWZoom = false,
Inputs = {
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 0.117, },
VelocityVariance = Input { Value = 0.117, },
Angle = Input { Value = 102.1, },
AngleVariance = Input { Value = 79.6, },
Style = Input { Value = FuID { "ParticleStyleNGon" }, },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.0631, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["ParticleStyleNGon.NGonStarryness"] = Input { Value = -0.1538, },
["SphereRgn.Translate.X"] = Input { Value = 0.00295104097591601, },
["SphereRgn.Translate.Y"] = Input { Value = 0.402553081381286, },
["SphereRgn.Rotate.Z"] = Input { Value = 89.5799829335883, },
["SphereRgn.Size"] = Input { Value = 0.564, },
},
ViewInfo = OperatorInfo { Pos = { 110, 49.5 } },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.225806451612903, RH = { 0.328621908127208, 0.483870967741935 }, Flags = { Linear = true } },
[0.985865724381625] = { 1, LH = { 0.656065959952886, 0.741935483870968 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 300, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 3, },
["ObjectID.ObjectID"] = Input { Value = 3, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 275, 49.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.11651033084683, },
["Transform3DOp.Rotate.X"] = Input { Value = 90, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 220, 115.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Replicate3D1",
Source = "Data3D",
},
},
ViewInfo = OperatorInfo { Pos = { 385, 115.5 } },
},
Shape3D1_1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfaceCubeInputs.Width"] = Input { Value = 0.43, },
["SurfaceCubeInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Matte.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.BlendMode.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Controls.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { 385, 16.5 } },
},
Replicate3D1 = Replicate3D {
Inputs = {
InputMode = Input { Value = FuID { "Random" }, },
Alignment = Input { Value = 2, },
Translation = Input { Value = 1, },
["Translate.X"] = Input { Value = -0.00742368491021852, },
["Translate.Y"] = Input { Value = -2.22105857006382, },
ScaleNest = Input { Value = 1, },
["Scale.X"] = Input {
SourceOp = "Replicate3D1XScale",
Source = "Value",
},
RandomSeed = Input { Value = 1866, },
["JitterTranslate.X"] = Input { Value = 1.462, },
["JitterTranslate.Y"] = Input { Value = 1.394, },
["JitterTranslate.Z"] = Input { Value = 1.5, },
["JitterRotate.X"] = Input { Value = 61.4, },
["JitterRotate.Y"] = Input { Value = 42.4, },
["JitterRotate.Z"] = Input { Value = 45.9, },
["JitterScale.X"] = Input { Value = 0.29, },
Destination = Input {
SourceOp = "pRender1",
Source = "Output",
},
Input1 = Input {
SourceOp = "Shape3D1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 385, 49.5 } },
},
Replicate3D1XScale = BezierSpline {
SplineColor = { Red = 251, Green = 22, Blue = 119 },
NameSet = true,
KeyFrames = {
[0] = { 0.655, RH = { 40, 1.17666666666667 }, Flags = { Linear = true } },
[120] = { 2.22, LH = { 80, 1.69833333333333 }, Flags = { Linear = true } }
}
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 1.52114072042335, },
["Transform3DOp.Translate.Z"] = Input { Value = 4.59883337945205, },
["Transform3DOp.Rotate.X"] = Input { Value = -15.0703149521723, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 385, 181.5 } },
}
}
}
Offline

Sander de Regt

  • Posts: 3497
  • Joined: Thu Nov 13, 2014 10:09 pm

Re: help with viewing 3d objects

PostSat Feb 03, 2018 9:46 pm

Even better: put the comp between *code* tags and it will look like this:
Code: Select all
{
Tools = ordered() {
pEmitter1 = pEmitter {
ID = 1,
CtrlWZoom = false,
Inputs = {
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 0.117, },
VelocityVariance = Input { Value = 0.117, },
Angle = Input { Value = 102.1, },
AngleVariance = Input { Value = 79.6, },
Style = Input { Value = FuID { "ParticleStyleNGon" }, },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.0631, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["ParticleStyleNGon.NGonStarryness"] = Input { Value = -0.1538, },
["SphereRgn.Translate.X"] = Input { Value = 0.00295104097591601, },
["SphereRgn.Translate.Y"] = Input { Value = 0.402553081381286, },
["SphereRgn.Rotate.Z"] = Input { Value = 89.5799829335883, },
["SphereRgn.Size"] = Input { Value = 0.564, },
},
ViewInfo = OperatorInfo { Pos = { 110, 49.5 } },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.225806451612903, RH = { 0.328621908127208, 0.483870967741935 }, Flags = { Linear = true } },
[0.985865724381625] = { 1, LH = { 0.656065959952886, 0.741935483870968 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 300, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 3, },
["ObjectID.ObjectID"] = Input { Value = 3, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 275, 49.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.11651033084683, },
["Transform3DOp.Rotate.X"] = Input { Value = 90, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 220, 115.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Replicate3D1",
Source = "Data3D",
},
},
ViewInfo = OperatorInfo { Pos = { 385, 115.5 } },
},
Shape3D1_1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfaceCubeInputs.Width"] = Input { Value = 0.43, },
["SurfaceCubeInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Matte.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.BlendMode.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Controls.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { 385, 16.5 } },
},
Replicate3D1 = Replicate3D {
Inputs = {
InputMode = Input { Value = FuID { "Random" }, },
Alignment = Input { Value = 2, },
Translation = Input { Value = 1, },
["Translate.X"] = Input { Value = -0.00742368491021852, },
["Translate.Y"] = Input { Value = -2.22105857006382, },
ScaleNest = Input { Value = 1, },
["Scale.X"] = Input {
SourceOp = "Replicate3D1XScale",
Source = "Value",
},
RandomSeed = Input { Value = 1866, },
["JitterTranslate.X"] = Input { Value = 1.462, },
["JitterTranslate.Y"] = Input { Value = 1.394, },
["JitterTranslate.Z"] = Input { Value = 1.5, },
["JitterRotate.X"] = Input { Value = 61.4, },
["JitterRotate.Y"] = Input { Value = 42.4, },
["JitterRotate.Z"] = Input { Value = 45.9, },
["JitterScale.X"] = Input { Value = 0.29, },
Destination = Input {
SourceOp = "pRender1",
Source = "Output",
},
Input1 = Input {
SourceOp = "Shape3D1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 385, 49.5 } },
},
Replicate3D1XScale = BezierSpline {
SplineColor = { Red = 251, Green = 22, Blue = 119 },
NameSet = true,
KeyFrames = {
[0] = { 0.655, RH = { 40, 1.17666666666667 }, Flags = { Linear = true } },
[120] = { 2.22, LH = { 80, 1.69833333333333 }, Flags = { Linear = true } }
}
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 1.52114072042335, },
["Transform3DOp.Translate.Z"] = Input { Value = 4.59883337945205, },
["Transform3DOp.Rotate.X"] = Input { Value = -15.0703149521723, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 385, 181.5 } },
}
}
}
Sander de Regt

ShadowMaker SdR
The Netherlands

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