waltervolpatto wrote:With more hdr content releases every day in dolby vision, there are two things we need:
software CMU: the ability to simulate the cmu functionality without the hardware and be able to export from
Viewing of HDR and software CMU SDR at the same time: using a stereo strategy, be able to playout HDR 444 on link a/b of a decklink and CMUSDR oon the second link to serve both monitors.
Both link should have independent standard possible: you might want 444 12bit full on hdr, and 422 video on sdr
The first wish is here: Dolby CMU software support in DR15
From DR15 New_Features_Guide:
"DR15 now support GPU-Accelerated Dolby VisionTM CMU Built-In (Studio Only)
"DaVinci Resolve 15 includes a GPU‐accelerated software version of the Dolby Vision CMU (Content Mapping Unit) box for doing Dolby Vision grading and finishing workflows right in DaVinci Resolve. This is enabled and set up in the Color Management panel of the Project Settings with the Enable Dolby Vision checkbox. Turning Dolby Vision on enables the Dolby Vision palette in the Color page.
Auto Analysis Available to All Studio Users
Resolve Studio enables anyone to generate Dolby Vision analysis metadata automatically. This metadata can be used to deliver Dolby Vision content and to render other HDR and SDR deliverables from the HDR grade that you’ve made.
Dolby Vision has two levels of metadata: i) Analysis metadata (Level 1), which is generated automatically by the project and image parameters; and ii) Artistic trim metadata (Level 2), which is set by the colorist to adjust the Dolby Vision mapped image to a target that is different from the mastering display (Rec. 709 as an example).
Generating Dolby Vision with L1 analysis metadata is available without additional licensing from Dolby. Artistic trim metadata is created with the Dolby vision palette in DaVinci Resolve. The Dolby Vision Palette requires a separate license from Dolby."