Leonhard Wolf wrote:Bryan: I pasted your code in Fusion but did not know what to do with it.
Um... Well, the idea was that you would learn from it!
In the first case, I used a ChannelBoolean3D to substitute the alpha from the text into the material going into the plane. This makes the material transparent, thus hiding it.
In the second, I used the CustomVertex node to change the vertex color to 0 alpha wherever the Z position value exceeded a threshold controlled by the Number In 1 slider. Same effect, but it depends on the mesh's location, which is generally less useful.