- Posts: 798
- Joined: Tue Apr 14, 2015 1:30 am
Correct Render Result from my Main Workstation:
Incorrect Render Result from another Mac with the Fusion Render Node Running:
The render node with the incorrect result produces a render where the subject is more transparent than the original. For example you can see the vertical posts from the railing behind the subject through his head. I have no idea why the render node computer would produce a different result when both are using the exact same comp. Any ideas?
Note: The render results are both QT files. Also the same incorrect result is produced on ANY machine running a render node. So the issue is not machine specific. The render nodes are using the GTX 980 Ti with the same driver version as is running on my main workstation running the GTX 1080 Ti. Surprisingly, upon switching the Render Node to CPU only, it STILL produced the incorrect semi-transparent render. However, when rendering using the main Fusion App on the other machines and NOT the render node, the render appears correct. So Im at a loss of what else to try at this point. Seems conclusive however, that something with the Fusion Render Nodes is severely messed up -- rendering it useless.
- Screen Shot 2018-02-18 at 3.28.17 PM.png (511.7 KiB) Viewed 938 times
Incorrect Render Result from another Mac with the Fusion Render Node Running:
- Screen Shot 2018-02-18 at 3.25.01 PM.png (496.52 KiB) Viewed 938 times
The render node with the incorrect result produces a render where the subject is more transparent than the original. For example you can see the vertical posts from the railing behind the subject through his head. I have no idea why the render node computer would produce a different result when both are using the exact same comp. Any ideas?
Note: The render results are both QT files. Also the same incorrect result is produced on ANY machine running a render node. So the issue is not machine specific. The render nodes are using the GTX 980 Ti with the same driver version as is running on my main workstation running the GTX 1080 Ti. Surprisingly, upon switching the Render Node to CPU only, it STILL produced the incorrect semi-transparent render. However, when rendering using the main Fusion App on the other machines and NOT the render node, the render appears correct. So Im at a loss of what else to try at this point. Seems conclusive however, that something with the Fusion Render Nodes is severely messed up -- rendering it useless.
Configuration:
Resolve Studio (Always the Latest)
Windows 11 Pro Workstation
32 Core AMD Ryzen Threadripper 256GB RAM
RTX 4090
RTX 3090
100G NAS
(1) 32" Ultra-Wide Display, (1) 4K 27” Display
Resolve Studio (Always the Latest)
Windows 11 Pro Workstation
32 Core AMD Ryzen Threadripper 256GB RAM
RTX 4090
RTX 3090
100G NAS
(1) 32" Ultra-Wide Display, (1) 4K 27” Display