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Every other frame changes, set animation to follow this.

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Caleb Rodgers

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  • Joined: Tue Feb 03, 2015 8:24 pm

Every other frame changes, set animation to follow this.

PostSat Feb 24, 2018 7:38 pm

My footage is 59.97 frames or something. I don't know why but every other frame is when things change.Example 1[ :D ] 2 [ :D ] 3 [ :) ] 4[ :) ]

I have slight issues when animating things because the animation moves every frame. I want to know if there is a way to set animation to only change every other frame.
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Sander de Regt

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Re: Every other frame changes, set animation to follow this.

PostSat Feb 24, 2018 8:21 pm

Can you give us a screenshot of your loader? I think this may be part of your problem.
Normally every frame should be different. It's worth trying to solve this before looking at the rest of your question.
Sander de Regt

ShadowMaker SdR
The Netherlands
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Frank Feijen

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  • Location: Vilvoorde, Belgium

Re: Every other frame changes, set animation to follow this.

PostSun Feb 25, 2018 10:13 am

What's the origin of your footage?
Best approach might be to convert it into 59.97fps/2. Thus elimating the duplicate frames.
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Caleb Rodgers

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Re: Every other frame changes, set animation to follow this.

PostTue Feb 27, 2018 8:32 pm

The frame thing is the same in my main editing software Pinnacle Studio 20 ultimate. It came straight from a Sony HX90-V set at 1080 60 .MP4

If I did convert it I would have to have a way to change my months of work to remove every other keyframe. I am almost done with fixing my filming mistake and will not convert it right now.If you want to see what I am doing, go to my YouTube channel Coolshows101 and watch my Masking for Airborne Death live stream.
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Frank Feijen

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  • Location: Vilvoorde, Belgium

Re: Every other frame changes, set animation to follow this.

PostTue Feb 27, 2018 8:49 pm

Okay, and what about just animating it and then feeding it into a TimeStretcher with an expression such as:
Code: Select all
{
   Tools = ordered() {
      TimeStretcher1 = TimeStretcher {
         CtrlWZoom = false,
         Inputs = {
            SourceTime = Input {
               Value = 18,
               Expression = "(math.floor(time/2))*2",
            },
            InterpolateBetweenFrames = Input { Value = 0, },
            SampleSpread = Input { Disabled = true, },
            Input = Input {
               SourceOp = "Text1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 495, 148.5 } },
      },
      Text1 = TextPlus {
         Inputs = {
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            Font = Input { Value = "Open Sans", },
            StyledText = Input {
               Value = "19",
               Expression = "time",
            },
            Style = Input { Value = "Bold", },
            ManualFontKerningPlacement = Input {
               Value = StyledText {
                  Array = {
                  },
                  Value = ""
               },
            },
         },
         ViewInfo = OperatorInfo { Pos = { 385, 148.5 } },
      }
   }
}
Wouldn't that help to sync your animation to your footage?

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