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"Deep" compositing (Merge + zdepth + probe + WP pass))

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Pavel Kyzlink

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"Deep" compositing (Merge + zdepth + probe + WP pass))

PostWed Mar 07, 2018 11:19 am

Hallo all Fusioners,
I have question - is there any way to track Z-Depth position to change Foreground Z-offset in the Merge node? ...

I need composite planes in to the 3D scene render with Z depth (or WP pass) position but with moving camera (Z channel is changing the coordinates - in my situation the plane is moving in Z during the shot) You can pick the color (in Merge-Channels-Foreground Z-Offset), but you cant link it to the Probe modifier (eather animate the value during the time) - is there any easy way to comp planes into 3D render on exactly position?
Pleas help me :-)

Sorry for my english
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Bryan Ray

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Re: "Deep" compositing (Merge + zdepth + probe + WP pass))

PostWed Mar 07, 2018 7:13 pm

You can read it with a Probe if you promote the z channel to a color channel using a ChannelBooleans or CopyAux (Studio only for CopyAux).
Bryan Ray
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michael vorberg

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Re: "Deep" compositing (Merge + zdepth + probe + WP pass))

PostThu Mar 08, 2018 7:32 am

Doesn't have the merge node a "z comp" mode?
Didn't use that for a long time but there is a checkbox like "do z comp"
If your foreground and background have the same depth values it should work

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