PeterMoretti wrote:What codec resolution are the source files? And what codec and resolution did you use for optimized media?
The source file is Mov. In 4k resolution.
I cant remember the name for the optimized media. DNxHRlb or something.
But I think the real issue lay somewhere else. I got the "GPU memory full" even before importing any media.
Its like the software dont want to use the GPU at all, and rather use the CPU. This morning I took a stress test on my GPU with a software called "fur burn". Look at my task manager. The 3D meter reaches 100%. So tried to download a video transcoder to see if the video encoding/decoding % would change. But seems like "any converter" use CPU insted of GPU?
As my lazy GPU laid back while the CPU did all the work.
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