i ask to a friend to play a bit with braw and a fixed pattern texture.
i see many test but i prefer to see with my eyes the result.
I saw that against a CDNG 3:1 you can see a bit smoothed dectails, but nothing of real problems.
Only noise smoothed and most of dectails are recovered with a bit of contrast (1.41) and less exposure (-0.42). you can see the difference in 200% pixel peeping, but when you try to see on 100% it's hard to see difference between 3:1 braw vs 3:1 cdng, but also Q0 vs cdng 3:1.
like you can see in these pictures if you can see at 100%
here on 100% is difficult to see big difference between small dectails
- Senza titolo 6.jpeg (474.14 KiB) Viewed 10013 times
here on 200% you can see difference, but you never see so big and enlarged picture
- Senza titolo 12.jpeg (559.17 KiB) Viewed 10013 times
naturally this is 1:1 pixel peeping, when you master it for 4k movie theather or uhd for tv you
cannot see difference, and if you are so pixel peeper sick... try to do the same with red compression you could hae many surprises.
to me the real difference is the different pattern on noise on light shadow, with compression of braw and prores i see bigger noise size and less sharp noise grain. I prefer fine noise from Cdnd 3:1, but only if you need to master 4k, if you master 2k or fhd is excellent in every different compression, all disappear during compression.
if you work on prores you have the same compression on noise, then with braw you can have more compression and more room to edit color, highlights, etc.
you can download picture from
here
http://www.macchiavello.com/servizio/blogs/pixelpeeper_100.zipand here
http://www.macchiavello.com/servizio/blogs/pixelpeeper_200.zip