- Posts: 7
- Joined: Fri Jan 04, 2019 2:39 pm
- Real Name: Simone Boiocchi
Hi guys,
I'm new here and a bit of a noob in Fusion, and I'd like some advice to start with the right foot in comp.
After years of archiviz renders I moved more and more towards animation, and at some point using a real comp software became a necessity, so I looked around and Fusion for me and my ordinary production is a no-brainer.
So, what I usually do is to render in exr 16bit and rebuild my beauty pass with the merge or the channel boolean nodes. I also have some other extra pass like Zdepth, IDs for masking, blur etc, nothing esoteric. Then I make corrections for each pass and or for the whole comp.
Since everything is in linear and exported in sRGB, I apply a 2.2 gamma to the Fusion LUT in the viewer for preview purpose. Then in the saver I setup the Output Color Space to sRGB and the Output Gamma Space also with sRGB and Apply Curve checked and everything is usually fine,
[tl:dr] BUT,
I find very difficult to use some nodes like the Color Corrector node, or the Glow node when the source is exr 16 bit linear. I don't know if it's related to my lack of understanding or what, but it seems that some sliders acts really strange, like contrast is clamping all the blacks immediately and blow the highlights, and the glow effect creates some strange blotch or solarization effect.
Also: is there some established node order/correct workflow to preserve values outside the 0-1 range I get from the exr without clamping? I guess first thing is try to color correct, then try to grade using CC or LUT (I don't know other stuff for now) and in the end add some effects like glow, but I have the feeling I'm doing something wrong.
More also, is there a way to color correct like in DaVinci? I saw some tutorials and they use scopes and some useful tools I'd like to explore in Fusion if they are available.
More more also: do you know any good tips or tutorial to use properly the glow node to create flares, spots etc?
I have so many other questions, but I'm already too long, so thanks in advance for now!
I'm new here and a bit of a noob in Fusion, and I'd like some advice to start with the right foot in comp.
After years of archiviz renders I moved more and more towards animation, and at some point using a real comp software became a necessity, so I looked around and Fusion for me and my ordinary production is a no-brainer.
So, what I usually do is to render in exr 16bit and rebuild my beauty pass with the merge or the channel boolean nodes. I also have some other extra pass like Zdepth, IDs for masking, blur etc, nothing esoteric. Then I make corrections for each pass and or for the whole comp.
Since everything is in linear and exported in sRGB, I apply a 2.2 gamma to the Fusion LUT in the viewer for preview purpose. Then in the saver I setup the Output Color Space to sRGB and the Output Gamma Space also with sRGB and Apply Curve checked and everything is usually fine,
[tl:dr] BUT,
I find very difficult to use some nodes like the Color Corrector node, or the Glow node when the source is exr 16 bit linear. I don't know if it's related to my lack of understanding or what, but it seems that some sliders acts really strange, like contrast is clamping all the blacks immediately and blow the highlights, and the glow effect creates some strange blotch or solarization effect.
Also: is there some established node order/correct workflow to preserve values outside the 0-1 range I get from the exr without clamping? I guess first thing is try to color correct, then try to grade using CC or LUT (I don't know other stuff for now) and in the end add some effects like glow, but I have the feeling I'm doing something wrong.
More also, is there a way to color correct like in DaVinci? I saw some tutorials and they use scopes and some useful tools I'd like to explore in Fusion if they are available.
More more also: do you know any good tips or tutorial to use properly the glow node to create flares, spots etc?
I have so many other questions, but I'm already too long, so thanks in advance for now!