- Posts: 87
- Joined: Sun Apr 29, 2018 6:26 pm
- Real Name: Chris Colton
I've never worked out a way to cause particles within one system to interact with one another, beyond pFlock. But that doesn't really do any momentum transfer, it just exerts a force on the particle when it gets within a certain distance of another. Real rigid body stuff needs a more robust 3d system than you get in Fusion.
That setup was intended for use as an extreme background element, where you'd never have been able to see if the ships were intersecting one another. I've used it for a cloud of flies, and for the occasional bit of concrete getting exploded by a super-punch or grenade or such-like. All either very motion blurred or tiny, or both.