- Posts: 3
- Joined: Wed Feb 06, 2019 12:12 am
- Real Name: Raphael Kolacz
This is because you're mix/matching different resolutions.
Transforms in Fusion are relative, so that they're resolution independent.
That does mean that in this case you have to make sure that the resolution of your texture needs to be the same as the resolution of your source image. Because if what you're tracking moves from the left side of the screen to center at 3840 res it means it moves 1920 pixels. But if your texture moves from left to center it moves only 512 pixels.
So a planar transform isn't the best solution in this case. Either you crop your texture larger (to 4K res) or you can use the corner positioner inside the planar tracker to position your texture and you're good to go.
I'd opt for the latter personally.