12) Move the new keyframes to red marker.
- Fig4.PNG (11.24 KiB) Viewed 49613 times
13) Go on.
Here's what you finally get.
- Fig6.PNG (10.82 KiB) Viewed 49613 times
The same extended at the start
- Fig7.PNG (10.5 KiB) Viewed 49613 times
That was ease in/ abrupt out.
If you need abrupt in/ ease out, move the new keyframes to the left. In other words, place the red marker between FIRST blue marker (not the last one) and green one.
If you need ease in/ease out, work on eache half of the transition segment separately. Which means
1) Insert the keyframes in the middle and don't touch them. Let's call this point transition middle point.
2) Work separately with the segment to the left and the segment to the right.
3) In both segments new keyframes must be moved towards the transition middle point. So your actions should be like mirrowed from the transition middle point.
If you animate position and zooming (and/or any other parameters) sumultaniosly, they ALL should be in liner mode (not bezier). Otherwise the transition might not be inlined. What can also really help is placing ancor point to the desired object.
Finally to make the paths smoother you can turn the keyframes to bezier and adjust the angle of splines. But it can ONLY be applied after the main job is done in liner mode.
I know, it all sounds crazy. But it's better something... And as you start, you'll see, it's not so scared.
PS. Greetings to developers.
Win10 64, Intel Core i7 7800x 3.50Gz, MSI x299 sli plus, 1 GPU NVIDIA GeForce GTX1080Ti, RAM32
Davinci Resolve 15.3.1.003 Studio
Tried 16 beta 1 - "GPU is full" all the time, switched back to 15.
2019.08.14 use both v15 and v16 Studio.