- Posts: 211
- Joined: Mon Jan 16, 2017 2:34 am
I have a static clip and want to introduce realistic camera shaking and zooming based on a different clip. I kinda sorta have this working, but I'm wondering if there's a better way.
If I take the clip with the natural motion and, via the Color page, stabilize it (with the Similarity mode and camera lock enabled), and then copy the track data to the static clip I want to introduce the shake to, this basically works, except that of course the movements on the target clip are inverted. So if the source clip zoomed in, the target clip zooms out.
Makes sense, considering the point of stabilizing is to reverse those motions. But I want to actually copy them as-is.
I thought if I set the clip to reverse speed (Change Clip Speed / Reverse Speed in edit page) then I would track camera movements backwards. This doesn't actually work though, because the tracker ignores the clip reversal (i.e. if you scrub forward in the timeline in the Color page, the stabilization timeline moves in the opposite way).
I could render out the reversed clip and then pull it back in and track that. But I thought there might be a better way. Or perhaps this can only be done with Fusion?
Thanks!
If I take the clip with the natural motion and, via the Color page, stabilize it (with the Similarity mode and camera lock enabled), and then copy the track data to the static clip I want to introduce the shake to, this basically works, except that of course the movements on the target clip are inverted. So if the source clip zoomed in, the target clip zooms out.
Makes sense, considering the point of stabilizing is to reverse those motions. But I want to actually copy them as-is.
I thought if I set the clip to reverse speed (Change Clip Speed / Reverse Speed in edit page) then I would track camera movements backwards. This doesn't actually work though, because the tracker ignores the clip reversal (i.e. if you scrub forward in the timeline in the Color page, the stabilization timeline moves in the opposite way).
I could render out the reversed clip and then pull it back in and track that. But I thought there might be a better way. Or perhaps this can only be done with Fusion?
Thanks!
Resolve Studio 18.0.2 | Windows 10 x64 (21H2) | AMD Threadripper 5950X | 64GB | NVIDIA 3080 Ti (516.94)